Pathway Outline

Date retreived
22/07/2026 5:16 PM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Games Artist

Games Artist

Pathway
National Code
State Code
CT31
DTWD Status
Replaced
Associated Accredited course
Certificate IV in Interactive Games Development
National Code
51916
State Code
7537
TGA Status
Replaced
DTWD Status
Replaced
Accreditation, State Implementation and Classification
Approved Date
29/07/2008
Field of Education
1003 - Visual Arts And Crafts
Stream of Study
Initial Vocational (3100 - 3600)
Duration
1 Semester
Nominal Hours
710
Accredited Date
Expiry Date
Description
The Certificate IV in Interactive Games Development comprises the first stage of a career pathway in the interactive games development industry. The Certificate IV provides the preparatory level of knowledge and skills for internship positions in games development houses or in leading “indie’” games development teams. The Diploma of Interactive Games Development will provide the advanced level knowledge and skills sought by the industry of professional interactive games developers.
Participants select to specialize in one of five streams: General, Games Artist, Technical Artist, Level Designer or Games Programmer.
Packaging Rules
1. Core Units
Complete all 6 core units below
State Code National Code Title Hours Type
C6489 CUVDES01A Apply colour theory in response to a brief 20 Unit of competency
70324 Design a Computer Game 40 Module
D0887 BSBOHS201A Participate in OHS processes 15 Unit of competency
C6501 CUVDSP15A Research and apply techniques for application to spatial design 80 Unit of competency
C6545 CUVVSP13A Research and experiment with techniques for digital image enhancement and manipulation 60 Unit of competency
70323 Review a Computer Game 20 Module
2. Specialist Units
Complete the 6 specialist units listed below
State Code National Code Title Hours Type
C6490 CUVDES02A Apply the design process to 2-dimensional work in response to a brief 30 Unit of competency
D1066 CUFANM303A Create 3D digital models 75 Unit of competency
70325 Draw superficial human anatomy 30 Module
C6483 CUVCRS06A Make scale models 70 Unit of competency
C6473 CUVCOR08A Produce drawings to represent and communicate the concept 70 Unit of competency
C6474 CUVCOR09A Select and apply drawing techniques and media to represent and communicate the concept 40 Unit of competency
3. Elective Units
Complete 3 elective units - All elective units must be relevant and nationally endorsed units.
A maximum of 1 unit at AQF level 3 (those below are recommended units)
A maximum of 1 unit at AQF level 5
1 or more electives at AQF level 4
State Code National Code Title Hours Type
C5789 CUFADM02A Address copyright 40 Unit of competency
C4184 CUFIMA03A Create 2D digital animation 60 Unit of competency
C4185 CUFIMA04A Create 3D digital animation 75 Unit of competency
C1029 ICPMM65DA Create web pages with multimedia 50 Unit of competency
D0645 BSBCRT301A Develop and extend critical and creative thinking skills 40 Unit of competency
D0661 BSBDES303A Explore and apply the creative design process to 3D forms 50 Unit of competency
C4171 CUFEDT05A Operate a non-linear editing system 50 Unit of competency
D4355 CUFIND301B Work effectively in the screen and media industries 20 Unit of competency
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Note
This training program was created on 15 July 2008, by Central TAFE as a pathway of 51916.
This qualification/pathway is copyright of Central TAFE and should be consulted for full description of requirements
Further information on this program may be obtained by contacting the Director, Learning Portfolio Support on 94271247 or email carmen.broderick@central.wa.edu.au.
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