Unit of competency Outline
Date retreived
22/07/2026 9:52 PM AWST
22/07/2026 9:52 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Research and apply techniques for the design of wearable objects
Research and apply techniques for the design of wearable objects
Unit of competency
National Code
CUVDSP13B
CUVDSP13B
State Code
D1703
D1703
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
18/09/2008
Field of Education
100501 - Graphic Arts And Design Studies
Original Release Date
18/09/2008
Nominal Hours
90
Description
This unit describes the skills and knowledge required to research and apply techniques for the design of wearable objects. As this unit is introductory in nature, the outcome of the work could be a completed object, but is more likely to be a prototype or model for the object or an aspect of the object. The focus of the unit is on a general knowledge of the design techniques for wearable objects and the practical application of those techniques. This is a specialisation unit and refers to a specific design form. This work requires some guidance.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
1 Interpret the brief for the design of a wearable object.
- 1.1 Correctly interpret the specifications of the brief.1.2 Determine the user or client for the proposed object to inform design decisions.1.3 Clarify specifications, parameters or constraints of the brief in consultation with relevant colleagues.1.4 Source and evaluate information pertinent to the brief.
2 Organise resources for wearable object design.
- 2.1 Correctly identify the resources required for the design of wearable objects, including work space, materials, tools and equipment.2.2 Prepare and care for resources in accordance with safety requirements and organisational requirements.2.3 Follow storage and inventory procedures in accordance with organisational procedures.
3 Test design approaches for wearable objects.
- 3.1 Produce a preliminary visual representation of the brief.3.2 Identify possible approaches to the design and establish criteria for the selection of the final approach.3.3 Select appropriate materials, tools and equipment for the testing of approaches and techniques.3.4 Test and experiment with a range of techniques and materials which might meet the requirements of the brief.3.5 Evaluate testing processes against selection criteria and select the preferred approach based on the requirements of the brief.3.6 Refine and accurately document the design approach based on testing processes.
4 Make the wearable object, prototype or model.
- 4.1 Evaluate the need for object fabrication and the scope of work required.4.2 Select and organise materials, tools and equipment for fabrication in accordance with the design approach.4.3 Safely make the object, prototype or sample ensuring consistency with the concept and the brief.4.4 Present the object, prototype or model in accordance with the brief specifications.
describes and specifies the work to be completed
is usually prepared by commissioning body or organisation, e.g. supervisor, client, community organisation
may be written, diagrammatic, visual, verbal.
The wearable
accessories
costumes
fashion clothing
footwear
jewellery
millinery.
audience
medium
purpose
style.
budgeting and financing requirements
cost of production
number of items
outlets
time frames.
design standards
health and safety
industry standards
legal, contractual, ethical and copyright considerations
material characteristics and capabilities
stylistic considerations
technological considerations.
dry areas
dust extraction
lighting
process specific space needs
ventilation
wet areas.
fabric, fibre, spun fibre, felt, straw
found objects
leather
metal, wire, plastics, latex, acrylic, rubber
paints, inks, dyes
paper
paper, cardboard, pulp
plastics
stones
wood.
blocks
hand tools
lasts
leather working tools
metal working tools
painting and dying equipment
sewing machines for fabric and leather
weaving equipment
wood working tools.
Federal, State and Territory legislation, regulation and standards.
computer-aided drawing
sketching
mock-up.
access to materials, tools and equipment required for the making of the object
access to specialist fabricators
consistency with the brief for the wearable object
ease of manufacture
personal affinity with medium and materials.
The
aesthetic and stylistic considerations
choice of medium and materials
design solutions
the parameters of the brief.
crimping, lasting, inseaming, bottoming, treeing and finishing
leather work
metal work, casting, embossing, etching, engraving, stone setting
painting, printing, dying
sewing, knotting, weaving, knitting, stitching
straw and felt blocking, weaving, trimming, embellishing, millinery stitching.
exploring techniques by making practice pieces, test pieces, mock-ups or samples
testing materials by applying stress tests, colour tests etc.
adjustment to design
adjustment to design considerations
adjustment to utilise the capabilities of the techniques
no change.
final drawings
illustrations, photographs
material samples
models
specifications for fabrication
written rationale or description.
is usually prepared by commissioning body or organisation, e.g. supervisor, client, community organisation
may be written, diagrammatic, visual, verbal.
The wearable
accessories
costumes
fashion clothing
footwear
jewellery
millinery.
audience
medium
purpose
style.
budgeting and financing requirements
cost of production
number of items
outlets
time frames.
design standards
health and safety
industry standards
legal, contractual, ethical and copyright considerations
material characteristics and capabilities
stylistic considerations
technological considerations.
dry areas
dust extraction
lighting
process specific space needs
ventilation
wet areas.
fabric, fibre, spun fibre, felt, straw
found objects
leather
metal, wire, plastics, latex, acrylic, rubber
paints, inks, dyes
paper
paper, cardboard, pulp
plastics
stones
wood.
blocks
hand tools
lasts
leather working tools
metal working tools
painting and dying equipment
sewing machines for fabric and leather
weaving equipment
wood working tools.
Federal, State and Territory legislation, regulation and standards.
computer-aided drawing
sketching
mock-up.
access to materials, tools and equipment required for the making of the object
access to specialist fabricators
consistency with the brief for the wearable object
ease of manufacture
personal affinity with medium and materials.
The
aesthetic and stylistic considerations
choice of medium and materials
design solutions
the parameters of the brief.
crimping, lasting, inseaming, bottoming, treeing and finishing
leather work
metal work, casting, embossing, etching, engraving, stone setting
painting, printing, dying
sewing, knotting, weaving, knitting, stitching
straw and felt blocking, weaving, trimming, embellishing, millinery stitching.
exploring techniques by making practice pieces, test pieces, mock-ups or samples
testing materials by applying stress tests, colour tests etc.
adjustment to design
adjustment to design considerations
adjustment to utilise the capabilities of the techniques
no change.
final drawings
illustrations, photographs
material samples
models
specifications for fabrication
written rationale or description.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
The following evidence is critical to the judgement of competence in this unit:
testing and use of a range of approaches and techniques for the design of a wearable object which are suited to the requirements of the brief
knowledge of the processes and techniques used in the process of designing wearable objects.
Context of and specific resources for assessment
The assessment context must provide for:
practical demonstration of skills through the design of a wearable object to meet a brief.
Method of assessment
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
evaluation of objects designed by the candidate
questioning and discussion
review of visual documentation for the object
review of portfolios of evidence
third party workplace reports of performance by the candidate.
Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities and people who may have literacy or numeracy difficulties such as speakers of languages other than English, remote communities and those with interrupted schooling).
Guidance information for assessment
Assessment of this unit requires access to the materials, resources and equipment needed to design and make wearable objects.
It is highly recommended that this unit be assessed with or after the following units:
CUVDES05B Interpret and respond to a brief
Core Design Units
At least one of the drawing units relating to the representation of concept.
This unit also has strong linkages to units within the Textiles, Clothing and Footwear Training Package and the Costume units within the Entertainment Training Package. Depending on the context, combined assessment and/or training with those units would also be appropriate.
Critical aspects for assessment and evidence required to demonstrate competency in this unit
The following evidence is critical to the judgement of competence in this unit:
testing and use of a range of approaches and techniques for the design of a wearable object which are suited to the requirements of the brief
knowledge of the processes and techniques used in the process of designing wearable objects.
Context of and specific resources for assessment
The assessment context must provide for:
practical demonstration of skills through the design of a wearable object to meet a brief.
Method of assessment
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
evaluation of objects designed by the candidate
questioning and discussion
review of visual documentation for the object
review of portfolios of evidence
third party workplace reports of performance by the candidate.
Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities and people who may have literacy or numeracy difficulties such as speakers of languages other than English, remote communities and those with interrupted schooling).
Guidance information for assessment
Assessment of this unit requires access to the materials, resources and equipment needed to design and make wearable objects.
It is highly recommended that this unit be assessed with or after the following units:
CUVDES05B Interpret and respond to a brief
Core Design Units
At least one of the drawing units relating to the representation of concept.
This unit also has strong linkages to units within the Textiles, Clothing and Footwear Training Package and the Costume units within the Entertainment Training Package. Depending on the context, combined assessment and/or training with those units would also be appropriate.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| C6499 | CUVDSP13A | Research and apply techniques for the design of wearable objects | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| S7637 | CUVDES403A | Research and apply techniques for the design of wearable objects | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| C618 | CUV40303 | Certificate IV in Design | Qualification |