Unit of competency Outline
Date retreived
22/07/2026 11:08 AM AWST
22/07/2026 11:08 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Develop 3-D components for interactive games
Develop 3-D components for interactive games
Unit of competency
National Code
ICTGAM429
ICTGAM429
State Code
OBU72
OBU72
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design and to create, 3-D components within a game environment.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify and confirm 3-D component requirements within game context
- 1.1 Obtain game design document and identify definition and purpose of 3-D components, with examples
- 1.2 Identify context of 3-D component design according to game design document
- 1.3 Create a list of required 3-D components
- 1.4 Establish methods of 3-D component loading and usage
- 1.5 Identify quality assurance standards, evaluation methods and organisational procedures applicable in developing 3-D components
2. Establish content creation pipeline and integration methods within game architecture
- 2.1 Finalise required 3-D component list
- 2.2 Discuss 3-D component formats, file extensions and ramifications of choice with required personnel
- 2.3 Discuss and select hardware and software required in creating 3-D components and assets
- 2.4 Discuss methods of naming 3-D components and assets and file archiving
- 2.5 Establish schedule and deadlines in 3-D component creation process
3. Create, integrate and test required 3-D components
- 3.1 Create required 3-D components and assets according to organisational procedures and client requirements
- 3.2 Name 3-D components and assets according to methodology discussed
- 3.3 Confirm 3-D components and assets are in required format and file extensions
- 3.4 Test and confirm produced 3-D components meet established quality and client requirements
- 3.5 Seek feedback from required personnel and make changes to 3-D components and assets as required
- 3.6 Submit finalised assets with required archiving format outlined in the assignment brief and obtain sign-off
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT76 | ICTGAM410 | Develop 3-D components for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |