Unit of competency Outline
Date retreived
22/07/2026 3:39 PM AWST
22/07/2026 3:39 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design specifications for animation and digital visual effects
Design specifications for animation and digital visual effects
Unit of competency
National Code
CUAANM513
CUAANM513
State Code
ODD60
ODD60
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
26/11/2021
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
26/11/2021
Nominal Hours
80
Description
This unit describes the skills and knowledge required to design specifications for animation and digital visual effects for screen productions such as television commercials, feature films, animated films or interactive games.The unit applies to those who have high-level skills in research and creative concept development. They work closely with people such as directors or producers to generate concepts and prepare design specifications for animation or visual effects for different projects.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify design requirements
- 1.1 Assess scope of design projects with reference to production documentation
- 1.2 Analyse factors that may impact the design process
- 1.3 Clarify design requirements through participation in preliminary concept meetings
- 1.4 Itemise and plan elements to be addressed with reference to production documentation
2. Generate and assess ideas
- 2.1 Generate different design ideas that respond to the brief and provide creative solutions to design issues
- 2.2 Assess initial ideas and concepts in collaboration with required personnel
- 2.3 Appraise ideas for implications on cost, technical feasibility and creative requirements
3. Conduct research and experimentation
- 3.1 Research content and target audience characteristics that influence production styles and techniques
- 3.2 Trial suitability of various techniques for given design projects
- 3.3 Organise research and provide required personnel access to experimentation materials
- 3.4 Analyse and document research and experimentation findings
4. Produce draft design specifications
- 4.1 Evaluate initial concept ideas in light of research and experimentation findings in consultation with required personnel, and select the most appropriate approach
- 4.2 Discuss and confirm with required personnel suitable documentation to present design specifications
- 4.3 Create storyboards according to design requirements
- 4.4 Prepare or supervise development of sample material to be included in design specifications
- 4.5 Advise the design and development teams on draft design specifications
5. Finalise design specifications
- 5.1 Present draft design specifications to required personnel for review
- 5.2 Participate in evaluation of design specifications
- 5.3 Negotiate and agree to additions or modifications and amend design specifications as required
- 5.4 Clarify and devise designer’s role for the production phase
- 5.5 Review process of designing animation and digital visual effects and note areas for future improvement
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWJ97 | CUAANM503 | Design animation and digital visual effects | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BOF9 | CUA50725 | Diploma of Graphic Design | Qualification |
| BGU2 | CUA50720 | Diploma of Graphic Design | Qualification |
| BGT1 | CUA60620 | Advanced Diploma of Screen and Media | Qualification |
| BGU7 | CUA51020 | Diploma of Screen and Media | Qualification |