Unit of competency Outline
Date retreived
23/07/2026 12:59 AM AWST
23/07/2026 12:59 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Write scripts for interactive games
Write scripts for interactive games
Unit of competency
National Code
ICAGAM407A
ICAGAM407A
State Code
D7795
D7795
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
100705 - Written Communication
Original Release Date
04/11/2011
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to write scripts and related content for interactive games.
Notes
Elements and Performance Criteria
1. Identify story components
- 1.1 Identify creative concepts for script
- 1.2 Identify game genres and story components for script development
2. Develop script components
- 2.1 Develop script structure consistent with genre and game design brief
- 2.2 Develop script components for main plot and background stories and level or mission stories consistent with genre and game design brief
3. Write draft script
- 3.1 Write script synopsis
- 3.2 Write draft script for main characters and interactions using structure and components previously determined according to the brief
- 3.3 Write draft script for background stories and level/mission stories using previously determined structure and components according to the brief
- 3.4 Develop character and narrator dialogue
- 3.5 Initiate storyboards for draft scripts in required format
4. Review script based on feedback
- 4.1 Present synopsis and storyboards to client and relevant personnel for feedback
- 4.2 Collate and respond to comments and feedback
- 4.3 Revise scripts and storyboards consistent with feedback
- 4.4 Undertake focus testing with intended audience
5. Write final script
- 5.1 Collate and respond to comments and feedback from focus testing
- 5.2 Rewrite script synopsis where required
- 5.3 Rewrite script or dialogue where required
- 5.4 Initiate revised storyboards where required
- 5.5 Present final script in agreed format to client and colleagues
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Creative concepts may be derived from:
brainstorming
comics
current events
film and television scripts
focus group sessions
game design briefs
global trends
historic events
literature
political activities
re-interpretation of factual events
social phenomena.
Game genres may include:
adventure
alternative reality
ancient
casino
cyberpunk
educational
edutainment
fantasy
first person shooter
flight shooter
flight simulation
futuristic
god simulation
massively multi-player online game
massively multi-player online role-playing game
medieval
modern
multi-player
post-apocalyptic
puzzle
racing shooter
racing simulation
real-time strategy
role-playing game
science fiction
side-scrolling shooter
single player
sports
strategy, including:
action strategy
turn-based strategy
tactical combat.
Story components may include:
celebrity activities
character motivations
character profiles
comics and graphic novels
cultural aspects
cultural traditions
environmental aspects or locations of story
fairytales
film and television
historical events
novels and short stories
performing arts:
ballet
dance
opera
sporting activities
‘what if’ scenarios.
Background stories may include:
cinematics (cut scenes)
experiences, events and missions occurring prior to game action that have a bearing on the proposed game narrative
Script synopsis may consist of:
concise outlines of story narrative, including:
character story and motivation
climax or cliffhanger
key interactions along the way
objective of the story
plot profile
resolution - what is gained or lost
secondary plotlines
drama outline for cinematics (cut scenes)
executive summary
flowcharts
one-page narrative synopsis
one paragraph synopsis
one sentence synopsis
pitch version of synopsis.
Storyboards may include:
animatics (technical previsualisation)
computer-generated illustrations
existing comic strips, comic books or graphic novels
hand-drawn illustrations
illustrations or images displayed in sequence for the purpose of previsualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity
photomatic (photographic storyboard)
thumbnails.
Relevant personnel may include:
animators
concept artists
game-play designers
graphic designers
instructional designers
modellers
motion capture technicians
other writers
producers
programmers
project manager
sound engineers
team members
technical director
other specialist or technical staff.
Feedback may involve:
seeking, accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
Focus testing may include:
actively seeking suggestions to improve script and narrative components and provide engaging game play
presenting storyboards and components to colleagues for comment and feedback
presenting storyboards to representatives of the target audience for comment and feedback.
Creative concepts may be derived from:
brainstorming
comics
current events
film and television scripts
focus group sessions
game design briefs
global trends
historic events
literature
political activities
re-interpretation of factual events
social phenomena.
Game genres may include:
adventure
alternative reality
ancient
casino
cyberpunk
educational
edutainment
fantasy
first person shooter
flight shooter
flight simulation
futuristic
god simulation
massively multi-player online game
massively multi-player online role-playing game
medieval
modern
multi-player
post-apocalyptic
puzzle
racing shooter
racing simulation
real-time strategy
role-playing game
science fiction
side-scrolling shooter
single player
sports
strategy, including:
action strategy
turn-based strategy
tactical combat.
Story components may include:
celebrity activities
character motivations
character profiles
comics and graphic novels
cultural aspects
cultural traditions
environmental aspects or locations of story
fairytales
film and television
historical events
novels and short stories
performing arts:
ballet
dance
opera
sporting activities
‘what if’ scenarios.
Background stories may include:
cinematics (cut scenes)
experiences, events and missions occurring prior to game action that have a bearing on the proposed game narrative
Script synopsis may consist of:
concise outlines of story narrative, including:
character story and motivation
climax or cliffhanger
key interactions along the way
objective of the story
plot profile
resolution - what is gained or lost
secondary plotlines
drama outline for cinematics (cut scenes)
executive summary
flowcharts
one-page narrative synopsis
one paragraph synopsis
one sentence synopsis
pitch version of synopsis.
Storyboards may include:
animatics (technical previsualisation)
computer-generated illustrations
existing comic strips, comic books or graphic novels
hand-drawn illustrations
illustrations or images displayed in sequence for the purpose of previsualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity
photomatic (photographic storyboard)
thumbnails.
Relevant personnel may include:
animators
concept artists
game-play designers
graphic designers
instructional designers
modellers
motion capture technicians
other writers
producers
programmers
project manager
sound engineers
team members
technical director
other specialist or technical staff.
Feedback may involve:
seeking, accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
Focus testing may include:
actively seeking suggestions to improve script and narrative components and provide engaging game play
presenting storyboards and components to colleagues for comment and feedback
presenting storyboards to representatives of the target audience for comment and feedback.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
write scripts consistent with game design brief and client requirements
identify the contribution of script writing to narrative development and engaging game play
communicate and liaise with relevant personnel in the development of scripts to meet client and audience requirements and specified quality level.
Context of and specific resources for assessment
Assessment must ensure access to:
reference materials for script writing
internet access for research purposes
range of state of the art computer games across all platforms and genres
range of games consoles and hand-held game devices
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
case studies
work samples or simulated workplace activities
observation
verbal questioning, such as an interview
written or interactive computer-based test or quiz
fault-finding exercises
reports or logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
write scripts consistent with game design brief and client requirements
identify the contribution of script writing to narrative development and engaging game play
communicate and liaise with relevant personnel in the development of scripts to meet client and audience requirements and specified quality level.
Context of and specific resources for assessment
Assessment must ensure access to:
reference materials for script writing
internet access for research purposes
range of state of the art computer games across all platforms and genres
range of games consoles and hand-held game devices
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
case studies
work samples or simulated workplace activities
observation
verbal questioning, such as an interview
written or interactive computer-based test or quiz
fault-finding exercises
reports or logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT69 | ICTGAM407 | Write scripts for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D557 | ICA40111 | Certificate IV in Information Technology | Qualification |