Unit of competency Outline
Date retreived
22/07/2026 5:49 AM AWST
22/07/2026 5:49 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animate 3-D characters for digital games
Animate 3-D characters for digital games
Unit of competency
National Code
ICTGAM542
ICTGAM542
State Code
OBU56
OBU56
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
15/01/2021
Nominal Hours
40
Description
This unit describes the skills and knowledge required to apply animation principles to develop an animated character and export character model into a game.It applies to those with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Determine 3-D character model for animation requirements
- 1.1 Obtain and analyse animation, storyboard and digital game requirements for 3-D character according to organisational procedures
- 1.2 Determine target environments for 3-D digital character animation according to digital game requirements
- 1.3 Establish required level of detail for 3-D character model animation
- 1.4 Determine work-flow sequences, task requirements and confirm production schedule deadlines are met
- 1.5 Research and select required games engine and platform according to digital game requirements
- 1.6 Select software tools according to production pipeline and selected games engine and platform
2. Create 3-D animations
- 2.1 Research and determine animation methodology applicable to task requirements
- 2.2 Animate first pass, applying animation principles and experimenting with techniques to produce required movements
- 2.3 Submit first pass to required personnel for feedback and approval
- 2.4 Adjust as required and refine animation in passes until storyboard requirements are achieved
- 2.5 Animate facial features with lip-syncing to match audio and design requirements of approved storyboard
- 2.6 Create primary animations as required according to task requirements
3. Finalise and export animations
- 3.1 Submit character animations to required personnel for final check
- 3.2 Finalise projects according to organisational and production procedures
- 3.3 Export animation and 3-D character model to required game engine
- 3.4 Test character animations in game engine and on different devices according to organisational procedures
- 3.5 Evaluate results and apply changes as required
- 3.6 Obtain final sign-off for character animations from required personnel
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT91 | ICTGAM516 | Animate a 3-D character for digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE685 | ICTSS00152 | Game Art and Design for Intermediate Roles Skill Set | Skill set |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |