Unit of competency Outline

Date retreived
22/07/2026 3:36 AM AWST

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Coordinate the testing of interactive media products

Coordinate the testing of interactive media products

Unit of competency
National Code
CUFDIG501A
State Code
D1115
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
05/07/2010
State Implementation and Classification
Approved Date
18/01/2012
Field of Education
100799 - Communication And Media Studies, N.e.c.
Original Release Date
18/01/2012
Nominal Hours
40
Description
This unit describes the performance outcomes, skills and knowledge required to manage the testing of interactive media products.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Determine the criteria for testing
  • 1. Define testing criteria that ensure products meet technical and quality requirements
  • 2. Identify with relevant personnel the production points at which development will be measured
  • 3. Document and communicate testing criteria to relevant personnel
Plan an approach for product testing
  • 4. Identify the various testing methods relevant for interactive media products
  • 5. Determine characteristics and appropriateness of testing methods to be used during development and on completion
  • 6. Consider testing methods in relation to appropriate testing strategy
  • 7. Develop a plan for testing products at specified points during development and on completion
  • 8. Establish records system to document testing results, including problems and faults
Test interactive media at specified production points
  • 9. Determine progress towards completion of identified production points
  • 10. Coordinate testing of products at identified production points
  • 11. Apply testing methods to ensure that products meet creative, production and technical requirements
  • 12. Record problems and faults detected by testing and remedial steps taken in records system
  • 13. Resolve problems and faults detected during testing in accordance with agreed project or industry practice
  • 14. Evaluate final products against the previously determined criteria
  • 15. Document the testing process
  • 16. Convey summarised evaluation report to relevant production personnel
Evaluate the testing process
  • 17. Identify testing methods that were successful and those that led to difficulties
  • 18. Evaluate the testing process and records system
  • 19. Document findings to inform subsequent projects
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Testing criteria may include:
accessibility
bug detection
controls
ease of learning
effectiveness
efficiency
functionality, including flow
interoperability
learning outcomes
levels of difficulty
performance
reliability
satisfaction
security
usability.
Relevant personnel may include:
author
game designer
game level designer
information architect
instructional designer
interaction designer
producer
programmer
user interface designer
visual artist
other specialist staff.
Production points may include:
alpha
beta
completion
continuous
milestone
prototype
staged.
Testing methods may be:
aggressive
automated
black box
card sorting
concept
debugging
focus group
heuristic analysis
inspection
platform testing
prototyping
regression
survey
user trial
visual impact
white box.
Interactive media products may include:
e-commerce
e-learning resource
game
information product
promotional product
training product
web environments.
Testing strategy may be determined by:
complexity of the project
money available
project specifications
time available.
Records system may include:
metadata that includes:
description of fault
identification of code
user responses
written or verbal comments
quantitative data
remedial action taken
retest result
date
tester's details
questionnaire
survey.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
documented plans for testing interactive media products
ability to identify appropriate testing methods for specific interactive media products
analysis of test results
summary reports containing test results
effective coordination of the testing process, including ability to work collaboratively with team members.

Context of and specific resources for assessment
Assessment must ensure:
development of more than one test plan to ensure that skills can be adapted to different circumstances
development of a test plan within commercially-realistic time constraints
involvement of and interaction with others to reflect the collaborative nature of the testing process
access to interactive media products under development
access to equipment used for testing
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of at least two test plans developed by the candidate
evaluation of at least two test reports written by the candidate
written or oral questioning to test knowledge of the process followed to test an interactive media product, testing methods, testing criteria and the respective roles and responsibilities of team members.

Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
BSBPMG510A Manage projects.
Replaces
State Code National Code Title Type
C4204 CUFMEM04A Test a multimedia product Unit of competency
Replaced By
State Code National Code Title Type
AWJ29 CUADIG501 Coordinate the testing of interactive media products Unit of competency