Unit of competency Outline
Date retreived
22/07/2026 10:30 PM AWST
22/07/2026 10:30 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Produce digital animation sequences
Produce digital animation sequences
Unit of competency
National Code
ICTGAM543
ICTGAM543
State Code
OBU55
OBU55
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment and complete a digital editing project.It applies to those with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Develop and source story and concept
- 1.1 Establish digital animation sequence requirements and applicable documentation for 3-D and digital effects requirements according to organisational procedures
- 1.2 Research and gather ideas for animation sequence according to organisational procedures
- 1.3 Produce treatment of an animation sequence according to established requirements
2. Develop plan and determine components required for animation sequence
- 2.1 Discuss and create production plan with required personnel according to digital animation sequence requirements
- 2.2 Develop storyboard detailing 3-D animation according to animation sequence requirements
- 2.3 Create concept drawings and sketches for 3-D models
- 2.4 Gather and present evidence of reference material used for storyboard and concept drawings to required personnel and seek feedback
- 2.5 Adjust storyboard and concept drawings as required
3. Produce animation sequence using 3-D software
- 3.1 Research and select 3-D modelling and animation software according to digital animation sequence requirements
- 3.2 Create 3-D animation according to production plan
- 3.3 Select frames per second to use for animation according to animation sequence requirements
- 3.4 Create assets using references
- 3.5 Animate components of 3-D environment according to planned animation sequence
- 3.6 Using 3-D modelling and animation software, produce high-end lighting techniques
4. Render and finalise 3-D animation sequence
- 4.1 Select required resolution and aspect ratio according to animation sequence requirements
- 4.2 Render animated sequence using 3-D modelling software
- 4.3 Review rendered frames against initial storyboard concept and animation sequence requirements
- 4.4 Present rendered frames to required personnel and seek feedback
- 4.5 Apply changes as required and obtain final sign-off
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT89 | ICTGAM517 | Produce a digital animation sequence | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE685 | ICTSS00152 | Game Art and Design for Intermediate Roles Skill Set | Skill set |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |