Unit of competency Outline

Date retreived
22/07/2026 8:59 AM AWST

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Use simple modelling for animation

Use simple modelling for animation

Unit of competency
National Code
ICAGAM418A
State Code
D7805
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
18/07/2011
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020103 - Programming
Original Release Date
04/11/2011
Nominal Hours
40
Description
This unit describes the performance outcomes, skills and knowledge required to use simple modelling for animation.
Notes
Elements and Performance Criteria
1. Clarify animation requirements of models
  • 1.1 Clarify animation requirements and design specifications for the model, in consultation with relevant personnel and according to production documentation
  • 1.2 Examine the most appropriate animation techniques for the animation to determine which modelling techniques to use
  • 1.3 Identify the file format and delivery platform for animated sequences
  • 1.4 Identify factors that may influence animation design approach
  • 1.5 Clarify work flow sequences, in consultation with relevant personnel, to ensure that production schedule deadlines are met
2. Plan approach
  • 2.1 Research animations, artworks and other creative sources that may inspire visual design ideas
  • 2.2 Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues
  • 2.3 Present animation ideas to relevant personnel using appropriate design techniques
  • 2.4 Adjust approach to incorporate feedback and agree on final design concepts
  • 2.5 Discuss and select animation software with relevant personnel to ensure that animated sequences of the model meet specified outcomes
  • 2.6 Analyse audio assets supplied for animations as required
3. Produce animated sequences for review
  • 3.1 Create animations of models using animation and modelling techniques to suit design requirements
  • 3.2 Apply basic animation principles, screen principles, visual design principles and communication principles
  • 3.3 Apply real world camera techniques to virtual cameras used in animation
  • 3.4 Render completed animated sequences
  • 3.5 Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols
  • 3.6 Present animated sequences of simple models to relevant personnel for evaluation by agreed deadlines
4. Finalise animated sequences
  • 4.1 Review animated sequences to assess creative solutions to design briefs, appropriateness to users or audience, and technical feasibility
  • 4.2 Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Animation may include:
basic games
buttons
characters
elements
illustrations
logos
models
morphs or blend shapes
panoramas
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
delivery platform
hardware specifications, including memory size (RAM)
key frames
media form
objects
operating system
output file format
output file size
references
samples
script
storyboard
technical specifications, including
version control protocols.
Relevant personnel may include:
animation director
audio asset creator
director
graphic artist or designer
instructional designer
lead animator
matte painter
modeller
producer
system support personnel
other technical and specialist personnel.
Production documentation may include:
animatics
brief
storyboard
technical specifications.
Animation techniques may include:
acceleration and deceleration
audio integration
dynamic simulation
hierarchies
hinges and pivot points
hybrid method
key frames
layered animation
looping backgrounds
morphing or object exaggeration
motion capture
motion paths
pose to pose animation
registration points
rotation
scripted animation
speed or motion blur
straight-ahead animation.
Modelling techniques may include:
NURBS
polygonal
primitives
sculpt
splines and patches.
File format may include:
AAS
ACT
ANI
ANM
ANS
AVI
AWA
AWM
CEL
CFT
CMV
DIR or DCR
FLA or SWF
FLC
FLI
FLX
GIF
HTML
IFF
JPEG
LWOB
M3D
MMM
MOV
MPEG
MWF
PNG
QTVR
SEC
TIFF
VAN
VUE.
Delivery platform may include:
CD
DVD
film
games console
internet
kiosk
mobile phone or device
personal digital assistant (PDA)
video.
Factors may include:
budget
purpose of animation
resources
target audience
time lines.
Design techniques may include:
digitally-generated illustrations of objects and characters
freehand sketches
fully rendered hand-drawn illustrations
story trees
storyboards.
Animation software may include:
3-D Studio Max
Cinema 4D
Houdini
Lightwave
Maya
Motionbuilder
Soft Image, e.g. XSI.
Audio assets may include:
music
narration
sound effects.
Animation principles may include:
anticipation
asymmetry in body and facial poses
balanced poses
exaggeration
movement in arcs
overlapping actions and follow-through
pacing or timing
secondary actions
singularity of message
squash and stretch
staging
strong silhouette in poses
weight.
Screen principles may include:
camera techniques
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style or genre.
Visual design principles may include:
balance
composition
emphasis
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
create digital animated sequences of a model that:
demonstrate the principles of simple model animation, basic screen, visual design and communication
meet the technical requirements of specific platforms
satisfy the design brief and client requirements
meet production deadlines.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
verbal or written questioning of issues and challenges that arise in the context of creating simple models for digital animations
evaluation of a digital animated sequence of a model.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
State Code National Code Title Type
AUP49 ICTGAM418 Use simple modelling for animation Unit of competency
State Code National Code Title Type
D565 ICA40911 Certificate IV in Digital and Interactive Games Qualification