Unit of competency Outline
Date retreived
22/07/2026 3:25 PM AWST
22/07/2026 3:25 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design and create 3-D digital models
Design and create 3-D digital models
Unit of competency
National Code
ICAGAM413A
ICAGAM413A
State Code
D7800
D7800
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020115 - Computer Graphics
Original Release Date
04/11/2011
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to design and create 3-D models.
Notes
Elements and Performance Criteria
1. Clarify work requirements
- 1.1 Clarify requirements and purpose for design and creation of 3-D digital models, with reference to production documentation
- 1.2 Clarify work flow sequences to ensure that production schedule deadlines are met with relevant personnel
- 1.3 Select software that best suits the type of production and delivery platform for which 3-D digital models are being designed and created
- 1.4 Gather and analyse reference materials to help with design and visualisation of 3-D models
2. Design 3-D digital models
- 2.1 Design and sketch concept drafts of 3-D model
- 2.2 Create concept art of 3-D model
- 2.3 Create prototypes of 3-D model
3. Create 3-D digital models
- 3.1 Use software features to block out models to determine correct proportions related to reference materials
- 3.2 Manipulate software features to apply basic lighting and shaders as required
- 3.3 Ensure that models' topology allows appropriate deformation, as required
- 3.4 Progressively refine and check integrity of models until they meet design requirements
- 3.5 Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required
- 3.6 Render and output models in required format and submit to relevant personnel by agreed deadlines
- 3.7 Make backup copies of files and complete workplace documentation according to enterprise procedures
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Requirements may include:
assets for integration
collaboration with other team members
creative expectations
design specifications
output format
technical specifications
time lines.
Purpose of 3-D digital models may include:
animations
digital simulations:
architectural models
demonstration of processes and procedures
e-learning resources.
Production documentation may include:
animatics
brief
storyboard
technical specifications.
Production may include:
animated productions
commercials
digital media products:
e-learning resources
games
simulations
virtual worlds or environments
documentaries
feature films
filmed events or performances
music video
short films
television productions.
Relevant personnel may include:
3-D designer or concept artist
3-D modeller
art director
director
head of department
matte painter
producer
project manager
storyboard artist
supervisor
technical director
other technical and specialist personnel.
Software may include:
3-D:
3-D Studio Max
Maya
Softimage
graphics:
Illustrator
Photoshop.
Delivery platform may include:
broadcast television
CD
DVD
film
internet
kiosk
mobile phone
personal digital assistant (PDA)
other digital devices.
Reference materials may include:
books
concept drawings and designs
direct observation of actions to be simulated in 3-D models
real object on which models are to be based
still images
videos.
Progressively refine may relate to:
achieving required shape
achieving required topology.
Integrity may include checking aspects of:
double faces
isolated vertices
pivot points
resetting transform
scale of models relative to other components in final sequences.
Format may include:
AVI
IFF
JPEG
MPEG
PNG
Quicktime
Targa
TIFF.
Requirements may include:
assets for integration
collaboration with other team members
creative expectations
design specifications
output format
technical specifications
time lines.
Purpose of 3-D digital models may include:
animations
digital simulations:
architectural models
demonstration of processes and procedures
e-learning resources.
Production documentation may include:
animatics
brief
storyboard
technical specifications.
Production may include:
animated productions
commercials
digital media products:
e-learning resources
games
simulations
virtual worlds or environments
documentaries
feature films
filmed events or performances
music video
short films
television productions.
Relevant personnel may include:
3-D designer or concept artist
3-D modeller
art director
director
head of department
matte painter
producer
project manager
storyboard artist
supervisor
technical director
other technical and specialist personnel.
Software may include:
3-D:
3-D Studio Max
Maya
Softimage
graphics:
Illustrator
Photoshop.
Delivery platform may include:
broadcast television
CD
DVD
film
internet
kiosk
mobile phone
personal digital assistant (PDA)
other digital devices.
Reference materials may include:
books
concept drawings and designs
direct observation of actions to be simulated in 3-D models
real object on which models are to be based
still images
videos.
Progressively refine may relate to:
achieving required shape
achieving required topology.
Integrity may include checking aspects of:
double faces
isolated vertices
pivot points
resetting transform
scale of models relative to other components in final sequences.
Format may include:
AVI
IFF
JPEG
MPEG
PNG
Quicktime
Targa
TIFF.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
design and create 3-D digital models that:
demonstrate efficient use of geometry and attention to detail
meet creation design parameters
work collaboratively with development team and meet deadlines.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
verbal or written questioning of the candidate's knowledge of the stages in the production process from initial design through to finished product
analysis of fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
design and create 3-D digital models that:
demonstrate efficient use of geometry and attention to detail
meet creation design parameters
work collaboratively with development team and meet deadlines.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
verbal or written questioning of the candidate's knowledge of the stages in the production process from initial design through to finished product
analysis of fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT80 | ICTGAM413 | Design and create 3-D digital models | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
| D564 | ICA40811 | Certificate IV in Digital Media Technologies | Qualification |
| D557 | ICA40111 | Certificate IV in Information Technology | Qualification |