Unit of competency Outline
Date retreived
22/07/2026 7:18 AM AWST
22/07/2026 7:18 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Explore and apply the creative design process to 2D forms
Explore and apply the creative design process to 2D forms
Unit of competency
National Code
BSBDES302A
BSBDES302A
State Code
D0660
D0660
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
06/11/2014
Field of Education
100501 - Graphic Arts And Design Studies
Original Release Date
06/11/2014
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to explore and creatively apply the design process to the development of 2 dimensional (2D) forms.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
1. Source information on 2-dimensional design
- 1.1. Identify and access relevant sources of information on 2-dimensional design
- 1.2. Evaluate and collate information to build a knowledge of 2-dimensional design
2. Explore the creative design process for 2-dimensional forms
- 2.1. Use creative thinking techniques to generate a range of ideas and options
- 2.2. Use experimentation to explore and challenge a range of different ideas
- 2.3. Challenge assumptions, reflect on ideas and refine approaches
- 2.4. Consciously change perspective, and evaluate ideas and situations in new ways
3. Communicate concepts or ideas through application of design processes to 2-dimensional forms
- 3.1. Investigate and reflect on how a particular concept or idea might be communicated in a 2-dimensional form
- 3.2. Select materials, tools and equipment relevant to the realisation of the concept or idea
- 3.3. Apply a creative design process to produce a range of 2-dimensional concept realisations
- 3.4. Reflect on own application of design process and success in communicating the concept or idea
- 3.5. Seek and obtain feedback from others about the 2-dimensional form and its success in communicating the concept or idea
- 3.6. Present and store concept realisations or samples in a format which takes account of the need for professional presentation and potential value for future work
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Sources of information may include:
anecdotal sources, personal observation
art and design work
books and magazines
natural and manufactured forms, objects and/or structures
optics, including single and multiple vanishing points
scientific texts
web-based resources
Creative thinking techniques may include:
brainstorming:
bulletin board
buzz session
computer-aided
sequencing
stop and go
daydreaming and mental wandering
Edward de Bono's six thinking hats
ego alter or heroes
graphic organisers:
concept fans
visual maps
webbing
lateral thinking games
making associations
mind mapping
morphological analysis
storytelling
sub-culture surfing
trigger words
use of metaphors and analogies
vision circles
visualisation
wishful thinking
word salads
Experimentation may involve consideration of:
contrast
direction
exploring tonal range to produce illusion of 3-dimensionality
harmony
linear perspective
mark making
modelling volume through marks and tone
pattern
positive and negative shape
proportion
rhythm
shape
size
texture
tone
Concept or idea to be communicated may relate to a range of activities such as:
advertising and promotion
artistic works
exhibitions or events
fashion designs
interactive digital media products
interior designs
sign making
Materials, tools and equipment may include:
cardboard
air brushes
cutting blades
digital equipment
found materials
glue
inks and washes
markers
measuring tools
pencils
pens and nibs
range of brushes
range of papers
receptacles
relevant and current software
rulers
scissors
spatulas
sponges
spray guns
Concept realisations or samples may be:
digital output
drawn, painted, printed, collaged
photographs
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Sources of information may include:
anecdotal sources, personal observation
art and design work
books and magazines
natural and manufactured forms, objects and/or structures
optics, including single and multiple vanishing points
scientific texts
web-based resources
Creative thinking techniques may include:
brainstorming:
bulletin board
buzz session
computer-aided
sequencing
stop and go
daydreaming and mental wandering
Edward de Bono's six thinking hats
ego alter or heroes
graphic organisers:
concept fans
visual maps
webbing
lateral thinking games
making associations
mind mapping
morphological analysis
storytelling
sub-culture surfing
trigger words
use of metaphors and analogies
vision circles
visualisation
wishful thinking
word salads
Experimentation may involve consideration of:
contrast
direction
exploring tonal range to produce illusion of 3-dimensionality
harmony
linear perspective
mark making
modelling volume through marks and tone
pattern
positive and negative shape
proportion
rhythm
shape
size
texture
tone
Concept or idea to be communicated may relate to a range of activities such as:
advertising and promotion
artistic works
exhibitions or events
fashion designs
interactive digital media products
interior designs
sign making
Materials, tools and equipment may include:
cardboard
air brushes
cutting blades
digital equipment
found materials
glue
inks and washes
markers
measuring tools
pencils
pens and nibs
range of brushes
range of papers
receptacles
relevant and current software
rulers
scissors
spatulas
sponges
spray guns
Concept realisations or samples may be:
digital output
drawn, painted, printed, collaged
photographs
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
production of a range of samples or concept realisations which show the creative application of processes to 2-dimensional forms
knowledge of the design process as it applies to 2-dimensional work.
Context of and specific resources for assessment
Assessment must ensure:
access to the materials resources and equipment needed to apply design processes to 2-dimensional forms.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third party workplace reports of on-the-job performance by the candidate
evaluation of samples or concept realisations produced by the candidate and interrogation of the creative process used
oral or written questioning to assess knowledge of 2-dimensional design.
Guidance information for assessment
The design process does not occur in isolation. Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
production of a range of samples or concept realisations which show the creative application of processes to 2-dimensional forms
knowledge of the design process as it applies to 2-dimensional work.
Context of and specific resources for assessment
Assessment must ensure:
access to the materials resources and equipment needed to apply design processes to 2-dimensional forms.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third party workplace reports of on-the-job performance by the candidate
evaluation of samples or concept realisations produced by the candidate and interrogation of the creative process used
oral or written questioning to assess knowledge of 2-dimensional design.
Guidance information for assessment
The design process does not occur in isolation. Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| C6490 | CUVDES02A | Apply the design process to 2-dimensional work in response to a brief | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUJ90 | BSBDES302 | Explore and apply the creative design process to 2D forms | Unit of competency |