Unit of competency Outline
Date retreived
22/07/2026 1:40 AM AWST
22/07/2026 1:40 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply principles of instructional design to a multimedia product
Apply principles of instructional design to a multimedia product
Unit of competency
National Code
CUFMEM08A
CUFMEM08A
State Code
C4208
C4208
TGA Status
Replaced
Replaced
DTWD Status
Archived
Archived
State Implementation and Classification
Approved Date
22/10/2002
Field of Education
100799 - Communication And Media Studies, N.e.c.
Original Release Date
22/10/2002
Nominal Hours
40
Description
Notes
Elements and Performance Criteria
No information
Aim of the instructional product may be:
enhancing the learning environment
extending the educators ability to educate
boosting the learners capacity
providing experiences not available in the real world
facilitating collaboration across cultural, social and physical boundaries
supporting personal and authentic learning
Relevant factors may include:
audience
environment
resource requirements
language and developmental stage of the learner
Factors in instructional models may include:
degree of interactivity
relevance to the audience (based on consultation and research)
accommodation of various learning styles
familiarity of the intended audience with the technology
language and literacy levels
balance between various components (images, text, sound, animation)
ease of use
level of interest and strategies for rewarding the user
Factors to be considered in instructional plan:
material in logical order, one sequence flowing on from another
in order of increasing difficulty
opportunities for repetition and review of material
the need for interactivity
inclusion of a variety of approaches, techniques of presenting information and activities
structure of the information
what happens if the person makes a mistake
how to get help
techniques for holdering the users attention and making the program interesting
Delivery platform may include:
world wide web
CD-ROM
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
enhancing the learning environment
extending the educators ability to educate
boosting the learners capacity
providing experiences not available in the real world
facilitating collaboration across cultural, social and physical boundaries
supporting personal and authentic learning
Relevant factors may include:
audience
environment
resource requirements
language and developmental stage of the learner
Factors in instructional models may include:
degree of interactivity
relevance to the audience (based on consultation and research)
accommodation of various learning styles
familiarity of the intended audience with the technology
language and literacy levels
balance between various components (images, text, sound, animation)
ease of use
level of interest and strategies for rewarding the user
Factors to be considered in instructional plan:
material in logical order, one sequence flowing on from another
in order of increasing difficulty
opportunities for repetition and review of material
the need for interactivity
inclusion of a variety of approaches, techniques of presenting information and activities
structure of the information
what happens if the person makes a mistake
how to get help
techniques for holdering the users attention and making the program interesting
Delivery platform may include:
world wide web
CD-ROM
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
principles of learning and instructional approaches
planning and research
effective communication
knowledge of the scope, technology and components applicable to multimedia products
knowledge and application of a range of instructional software
knowledge of the principles of instructional design and construction
knowledge of the limiting factors of computer hardware and software
knowledge of strategies to test instructional products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
ability to maintain design integrity
information sources and management
copyright laws, regulations and copyright clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFRAD01A Originate and develop the concept
CUFMEM06A Design a multimedia product
CUFGEN01A Develop and apply industry knowledge
CUSRAD01A Collect and organise information
CUSRAD02A Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
ability to present and organise information for educational and learning purposes
understanding of a range of software for on-line learning
developed communication skills
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(1)
Solving problems
(3)
Using technology
(2)
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
principles of learning and instructional approaches
planning and research
effective communication
knowledge of the scope, technology and components applicable to multimedia products
knowledge and application of a range of instructional software
knowledge of the principles of instructional design and construction
knowledge of the limiting factors of computer hardware and software
knowledge of strategies to test instructional products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
ability to maintain design integrity
information sources and management
copyright laws, regulations and copyright clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFRAD01A Originate and develop the concept
CUFMEM06A Design a multimedia product
CUFGEN01A Develop and apply industry knowledge
CUSRAD01A Collect and organise information
CUSRAD02A Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
ability to present and organise information for educational and learning purposes
understanding of a range of software for on-line learning
developed communication skills
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(1)
Solving problems
(3)
Using technology
(2)
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1117 | CUFDIG503A | Design e-learning resources | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| C475 | ICA41101 | Certificate IV in Information Technology (Website Design) | Qualification |
| C397 | CUF50701 | Diploma of Multimedia | Qualification |
| C398 | CUF60501 | Advanced Diploma of Multimedia | Qualification |