Unit of competency Outline
Date retreived
22/07/2026 7:42 AM AWST
22/07/2026 7:42 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Develop three-dimensional (3D) models for digital games
Develop three-dimensional (3D) models for digital games
Unit of competency
National Code
ICTGAM304
ICTGAM304
State Code
ODT36
ODT36
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
25/05/2022
Field of Education
020103 - Programming
Original Release Date
25/05/2022
Nominal Hours
50
Description
This unit describes the skills and knowledge required to prototype and refine three-dimensional (3D) object designs for a variety of digital games, using simple modelling techniques and software.The unit applies to individuals who may work in roles such as digital media developers and content designers, who support the design and development stages of basic digital games.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Prepare to apply 3D modelling techniques
- 1.1 Confirm work brief and tasks according to organisational policies and procedures
- 1.2 Identify work-flow sequences and production timelines according to work brief
- 1.3 Select software and resources required to model 3D objects
- 1.4 Identify and document digital asset management processes and requirements of 3D modelling for digital games
2. Prototype 3D digital models
- 2.1 Model 3D object prototype according to work brief
- 2.2 Manipulate software features according to work brief
- 2.3 Confirm that model topology allows for required deformation
- 2.4 Check and refine model for integrity
- 2.5 Confirm that model meets design requirements
- 2.6 Seek feedback on model from required personnel
- 2.7 Make adjustments to model, where required
3. Finalise 3D digital models
- 3.1 Export digital 3D model in required gaming format
- 3.2 Submit model to required personnel
- 3.3 Save and store model according to organisational policies and procedures
- 3.4 Complete workplace documentation according to organisational requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT61 | ICTGAM301 | Apply simple modelling techniques | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFF7 | ICT30120 | Certificate III in Information Technology | Qualification |
| AE733 | ICTSS00176 | Interactive Content Specialist Skill Set | Skill set |