Unit of competency Outline
Date retreived
22/07/2026 4:22 AM AWST
22/07/2026 4:22 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Experiment with techniques to produce video art
Experiment with techniques to produce video art
Unit of competency
National Code
CUVDIG402A
CUVDIG402A
State Code
S7646
S7646
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
05/11/2014
Field of Education
100701 - Audio Visual Studies
Original Release Date
05/11/2014
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to proactively experiment with various video art techniques and ideas to develop an individual style or voice.
Notes
Elements and Performance Criteria
1. Develop proficiency with a range of video art techniques and media
- 1.1 Evaluate the potential for new approaches to video art based on capabilities of techniques already used
- 1.2 Adapt or introduce new tools, equipment and materials to achieve different effects
- 1.3 Extend the capabilities of video art techniques through experimentation
- 1.4 Take account of the safety and sustainability considerations for different techniques and media
2. Develop ideas for video art
- 2.1 Discuss creative and other goals of proposed video art with others
- 2.2 Research, adapt and use relevant ideas and approaches from other practitioners with consideration of intellectual property requirements
- 2.3 Apply knowledge of different video art techniques to inform ideas
- 2.4 Allow techniques and ideas to work together to inform each other
- 2.5 Consider the professional potential and other criteria of work when developing ideas
- 2.6 Refine and confirm ideas based on experimentation, research and collaboration with others
3. Organise video art resources
- 3.1 Assess specific resource requirements for the chosen work
- 3.2 Research and access potential sources of supply for video art resources
- 3.3 Evaluate cost and other constraints that impact on the development of work
- 3.4 Evaluate and respond to presentation considerations for finished video art
- 3.5 Set up or coordinate resource requirements according to safety or other workplace requirements
4. Realise finished video art
- 4.1 Create video art using techniques and media selected from research and experimentation
- 4.2 Review and refine ideas and approaches based on ongoing experiences with the production of work
- 4.3 Use safe and sustainable work practices throughout the production of video art
- 4.4 Document and record the development of the work and the research and ideas that inform it
5. Evaluate own video artwork
- 5.1 Reflect on own work in terms of conceptual development and technical execution
- 5.2 Identify areas for future improvement, especially in terms of own skill development
- 5.3 Discuss completed work with others and respond positively to feedback
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
At this level, the candidate would generally demonstrate a command of a broad range of techniques as the basis for experimentation which may include:
animation
camera movement:
pan
tracking
zoom
camera scales:
close up
medium shot
long shot
constructing form with light
editing:
cross-cutting
cutaway
dissolves
jump cuts
mise-en-scene
montage
mixing sound
recording sound:
ambient
direct
special effects
voice-overs
sculpting in time and space
setting up camera angles:
aerial view
low
titled
techniques for coping with different lighting and weather conditions
working from music scores.
Equipment may include:
batteries
cameras
computer
DVD player
editing software
editing suite
electrical leads
hard disk drives
lighting equipment and appropriate cabling
multi-screen installation
scaffolding for projection equipment
sound equipment and microphones
tripods.
Materials may include:
materials and objects for use as:
costumes
props
sets
materials used in animation, such as:
modelling clay
paints
templates.
Safety and sustainability considerations may include:
federal, state and territory legislation, regulations and standards
personal protection
recycling
safe disposal of waste.
Research may involve:
approaching individuals with relevant expertise
attending lectures and talks
conducting material and technical experiments and tests
searching the internet
seeking out information in a range of print and electronic media
visiting exhibitions and screenings.
Intellectual property requirements may relate to:
extent to which the work may be used
form of acknowledgement or credit
procedures for seeking permission to use the work of others, including systems for the administration of copyright
protocols for the adaptation of work by others.
Ideas may be influenced by:
artistic aspirations
current capability with techniques
historical and theoretical contexts
subject matter or theme for the work, such as:
built environment
land and place
natural world
political, cultural and social issues
the body
spiritual concerns.
Criteria may relate to:
client and user expectations
duration
environment in which video art will be viewed
materials
quality of final product
techniques
timelines
tools.
Process followed to refine ideas may include:
adjustment to subject matter or theme
adjustment to take account of elements and principles of design
adjustment to use the extended capabilities of the technique.
Sources of supply may include:
commercial outlets
found objects and materials
manufacturing or factory waste
nature.
Cost and other constraints may relate to:
availability of materials and equipment
budgeting
sponsorship
timeframe.
Presentation considerations may include:
availability of space
cost
file format for final product, such as:
FLV
MPEG-2
MPEG-4
RealMedia
WAV
WMV
need to modify presentation set-up
seeking external assistance, such as with equipment hire and technical expertise
practical considerations
presentation context
timeframe.
Workplace requirements may include:
cabling
lighting
power supply
process-specific requirements.
At this level, the candidate would generally demonstrate a command of a broad range of techniques as the basis for experimentation which may include:
animation
camera movement:
pan
tracking
zoom
camera scales:
close up
medium shot
long shot
constructing form with light
editing:
cross-cutting
cutaway
dissolves
jump cuts
mise-en-scene
montage
mixing sound
recording sound:
ambient
direct
special effects
voice-overs
sculpting in time and space
setting up camera angles:
aerial view
low
titled
techniques for coping with different lighting and weather conditions
working from music scores.
Equipment may include:
batteries
cameras
computer
DVD player
editing software
editing suite
electrical leads
hard disk drives
lighting equipment and appropriate cabling
multi-screen installation
scaffolding for projection equipment
sound equipment and microphones
tripods.
Materials may include:
materials and objects for use as:
costumes
props
sets
materials used in animation, such as:
modelling clay
paints
templates.
Safety and sustainability considerations may include:
federal, state and territory legislation, regulations and standards
personal protection
recycling
safe disposal of waste.
Research may involve:
approaching individuals with relevant expertise
attending lectures and talks
conducting material and technical experiments and tests
searching the internet
seeking out information in a range of print and electronic media
visiting exhibitions and screenings.
Intellectual property requirements may relate to:
extent to which the work may be used
form of acknowledgement or credit
procedures for seeking permission to use the work of others, including systems for the administration of copyright
protocols for the adaptation of work by others.
Ideas may be influenced by:
artistic aspirations
current capability with techniques
historical and theoretical contexts
subject matter or theme for the work, such as:
built environment
land and place
natural world
political, cultural and social issues
the body
spiritual concerns.
Criteria may relate to:
client and user expectations
duration
environment in which video art will be viewed
materials
quality of final product
techniques
timelines
tools.
Process followed to refine ideas may include:
adjustment to subject matter or theme
adjustment to take account of elements and principles of design
adjustment to use the extended capabilities of the technique.
Sources of supply may include:
commercial outlets
found objects and materials
manufacturing or factory waste
nature.
Cost and other constraints may relate to:
availability of materials and equipment
budgeting
sponsorship
timeframe.
Presentation considerations may include:
availability of space
cost
file format for final product, such as:
FLV
MPEG-2
MPEG-4
RealMedia
WAV
WMV
need to modify presentation set-up
seeking external assistance, such as with equipment hire and technical expertise
practical considerations
presentation context
timeframe.
Workplace requirements may include:
cabling
lighting
power supply
process-specific requirements.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
develop ideas and techniques through a process of research and experimentation
produce multiple finished video art pieces or a single major work that demonstrates a well-developed command of techniques
apply knowledge of video art techniques, equipment and materials and the ways they may be adapted and extended.
Context of and specific resources for assessment
Assessment must ensure access to:
equipment used to produce video art pieces.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of technical execution of work pieces produced by the candidate
practical demonstration of skills using tools, equipment and materials required to produce video art
direct observation of video artwork in progress, including exploration of, and experimentation with, techniques
questioning and discussion about candidate’s intentions and the work outcome
review of portfolios of evidence
review of third-party reports from experienced practitioners.
Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling).
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUVPRP401A Realise a creative project.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
develop ideas and techniques through a process of research and experimentation
produce multiple finished video art pieces or a single major work that demonstrates a well-developed command of techniques
apply knowledge of video art techniques, equipment and materials and the ways they may be adapted and extended.
Context of and specific resources for assessment
Assessment must ensure access to:
equipment used to produce video art pieces.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of technical execution of work pieces produced by the candidate
practical demonstration of skills using tools, equipment and materials required to produce video art
direct observation of video artwork in progress, including exploration of, and experimentation with, techniques
questioning and discussion about candidate’s intentions and the work outcome
review of portfolios of evidence
review of third-party reports from experienced practitioners.
Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling).
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUVPRP401A Realise a creative project.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1750 | CUVVSP20B | Research and experiment with techniques to produce video art | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWJ30 | CUADIG406 | Produce innovative video art | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D654 | CUV40211 | Certificate IV in Aboriginal or Torres Strait Islander Cultural Arts | Qualification |