Unit of competency Outline
Date retreived
22/07/2026 6:47 AM AWST
22/07/2026 6:47 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Incorporate interactive technology into performance
Incorporate interactive technology into performance
Unit of competency
National Code
CUAMPF502
CUAMPF502
State Code
AWI02
AWI02
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
21/07/2016
Field of Education
100701 - Audio Visual Studies
Original Release Date
21/07/2016
Nominal Hours
60
Description
This unit describes the skills and knowledge required to use music technology as a creative tool in performance. It applies to musicians and artists who use audio software applications and sensor/gesture based electronic instruments to manipulate a performance while it is happening. Interactive technology can be applied in all musical genres and styles, from electronic dance music DJs, to solo or ensemble performances, to experimental sound sculptures and installations.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Generate ideas for enhancing performances
- 1.1 Research ways in which interactive technologies can be applied to music performances
- 1.2 Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice
- 1.3 Collaborate with appropriate people to explore ideas for incorporating interactive technology into planned performances
- 1.4 Identify factors that may affect how interactive technology can be incorporated into planned performances, and adjust ideas accordingly
2. Prepare interactive elements
- 2.1 Set up instruments and equipment in accordance with work health and safety (WHS) principles and product instructions
- 2.2 Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances
- 2.3 Discuss and evaluate the effectiveness of work in progress with appropriate people
- 2.4 Incorporate feedback and new ideas into the preparation of interactive elements as required
- 2.5 Review and test interactive elements, and make necessary adjustments
- 2.6 Confirm plan for use of interactive technology in own performance
3. Integrate interactive elements
- 3.1 Implement plan for incorporating interactive technology elements in performance
- 3.2 Respond to contingencies to maintain the integrity of the performance
- 3.3 Interact professionally with fellow performers, stage management and other artistic, venue, studio and organisational staff as required
- 3.4 Take and give cues to contribute to a cohesive performance
4. Review performances
- 4.1 Assess contribution of interactive technology to performance in discussion with appropriate people
- 4.2 Develop strategies for improving application of interactive technology in future performances
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D2941 | CUSMPF502A | Incorporate interactive technology into performance | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| ODD70 | CUAMPF512 | Use interactive technology in performances | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AZN0 | CUA50815 | Diploma of Music Industry | Qualification |
| AZM7 | CUA60515 | Advanced Diploma of Music Industry | Qualification |
| J703 | CUA50213 | Diploma of Musical Theatre | Qualification |