Unit of competency Outline
Date retreived
22/07/2026 6:26 PM AWST
22/07/2026 6:26 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Develop 3-D components for interactive games
Develop 3-D components for interactive games
Unit of competency
National Code
ICAGAM410A
ICAGAM410A
State Code
D7798
D7798
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
06/10/2011
Field of Education
020115 - Computer Graphics
Original Release Date
06/10/2011
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to design and create 3-D components within a games environment.
Notes
Elements and Performance Criteria
1. Confirm component requirements within game context
- 1.1 Identify definition and purpose of 3-D components with examples
- 1.2 Identify context of component design within game design document
- 1.3 Create list of required components
2. Identify component integration methods within game architecture
- 2.1 Discuss component format, file extensions and the ramifications of choice
- 2.2 Establish methods of component loading and usage
3. Establish content creation pipeline
- 3.1 Finalise required component list
- 3.2 Discuss hardware and software required for the creation of 3-D components and assets
- 3.3 Discuss methods of file archiving and naming of components and assets
- 3.4 Establish deadlines for component creation
4. Integrate components for testing and analysis
- 4.1 Identify evaluation methods for quality assurance
- 4.2 Ensure that produced components meet the established quality requirements
- 4.3 Make changes to components as required by testing and evaluation
- 4.4 Submit finalised assets with archiving format outlined in assignment brief
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D components may include:
3-D landscapes
buildings, walls, houses and other structures
character models
graphical user interface (GUI) widgets
items and collectables
light sources and effects
trees, shrubs and bushes
vehicles.
Component design may involve:
development time line constraints
researching current video game products and the components implemented
limitations of available technology
using game engine or interactive media architecture.
Format may include:
Direct X
Ogre
OpenGL
eXtensible markup language (XML).
Software may include:
After Effects
Avid
Blender
Combustion
D2 Nuke
Digital Fusion
Final Cut Pro
Flame
Flint
Fusion
Illustrator
Inferno
Inferno
Lustre
Photoshop
Premier
Renderman
Shake.
3-D components may include:
3-D landscapes
buildings, walls, houses and other structures
character models
graphical user interface (GUI) widgets
items and collectables
light sources and effects
trees, shrubs and bushes
vehicles.
Component design may involve:
development time line constraints
researching current video game products and the components implemented
limitations of available technology
using game engine or interactive media architecture.
Format may include:
Direct X
Ogre
OpenGL
eXtensible markup language (XML).
Software may include:
After Effects
Avid
Blender
Combustion
D2 Nuke
Digital Fusion
Final Cut Pro
Flame
Flint
Fusion
Illustrator
Inferno
Inferno
Lustre
Photoshop
Premier
Renderman
Shake.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
generate 3-D components for games
follow a clearly defined schedule and production pipeline for assets.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities and fault-finding exercises
verbal or written questioning to determine candidate's knowledge of:
game-engine architecture and methods used in component importing
current game hardware and software products
review of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
generate 3-D components for games
follow a clearly defined schedule and production pipeline for assets.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities and fault-finding exercises
verbal or written questioning to determine candidate's knowledge of:
game-engine architecture and methods used in component importing
current game hardware and software products
review of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT76 | ICTGAM410 | Develop 3-D components for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
| D557 | ICA40111 | Certificate IV in Information Technology | Qualification |