Unit of competency Outline
Date retreived
22/07/2026 7:56 AM AWST
22/07/2026 7:56 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply digital texturing for the 3-D environment in digital games
Apply digital texturing for the 3-D environment in digital games
Unit of competency
National Code
ICTGAM551
ICTGAM551
State Code
OBU47
OBU47
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
30
Description
This unit describes the skills and knowledge required to research, select techniques and apply industry standard graphic software tools to digital texturing for the 3-D environment in digital games.The unit applies to those with high-level technical, interpretive and communication skills, working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research industry practices
- 1.1 Research and identify methods of texture creation and texture mapping according to organisational requirements
- 1.2 Select graphics software to create textures according to organisational requirements
- 1.3 Document design considerations for texturing a 3-D environment according to organisational requirements
2. Create 3-D environments
- 2.1 Use 3-D modelling and animation software according to task requirements
- 2.2 Create simple 3-D objects
- 2.3 Place objects in a 3-D environment
- 2.4 Apply inbuilt lighting effects to 3-D environment
3. Create multiple textures
- 3.1 Create textures according to task requirements
- 3.2 Establish the look and the feel of the 3-D environment
- 3.3 Seek and respond to feedback from required personnel
4. Apply multiple texture effects
- 4.1 Load textures into 3-D animation and modelling software according to task requirements
- 4.2 Colour 3-D objects and environment
- 4.3 Create multiple texture effects for single 3-D object
- 4.4 Render image of 3-D environment according to task requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU20 | ICTGAM525 | Apply digital texturing for the 3-D environment in digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |
| BGU7 | CUA51020 | Diploma of Screen and Media | Qualification |