Unit of competency Outline
Date retreived
22/07/2026 3:38 PM AWST
22/07/2026 3:38 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design games
Design games
Unit of competency
National Code
CUADIG514
CUADIG514
State Code
ODJ09
ODJ09
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
26/11/2021
Field of Education
020119 - Artificial Intelligence
Original Release Date
26/11/2021
Nominal Hours
40
Description
This unit describes the skills and knowledge required to design technically feasible games, including interpreting game design briefs, researching game ideas and literature, and drafting and finalising game design documents.The unit applies to those who generate, research and develop a game idea through to documentation of the mechanics and design. They are responsible for communicating the vision for a game to the rest of the team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify project requirements
- 1.1 Identify objective and intended outcomes of game brief in consultation with required personnel
- 1.2 Identify factors that may impact on design of game
- 1.3 Clarify target audience and determine format and delivery platform of game in discussion with required personnel
2. Research games and generate ideas
- 2.1 Identify different game genres in consultation with required personnel
- 2.2 Play different genres, including traditional and digital games
- 2.3 Identify different games’ objectives using game theory and game literature
- 2.4 Generate ideas for game designs that are technically feasible and that respond to game brief
- 2.5 Discuss game ideas in collaboration with required personnel
- 2.6 Select game genre and idea that responds to the game brief
3. Draft game design document
- 3.1 Determine structure of game and document all elements
- 3.2 Develop prototype game sequence to be used in development phase
- 3.3 Confirm prototype can test effectiveness of gameplay elements
- 3.4 Develop register of game assets in consultation with required personnel
- 3.5 Present draft game design document for feedback from required personnel using various presentation techniques
4. Finalise game design document
- 4.1 Review and adjust game design objectives as required
- 4.2 Discuss and confirm additional modifications to game design with required personnel
- 4.3 Specify game production requirements and proposed testing strategies
- 4.4Produce final game design document, reflecting additional modifications
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWJ26 | CUADIG504 | Design games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BGT1 | CUA60620 | Advanced Diploma of Screen and Media | Qualification |
| BGU7 | CUA51020 | Diploma of Screen and Media | Qualification |