Accredited course Outline
Date retreived
22/07/2026 7:32 AM AWST
22/07/2026 7:32 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Advanced Diploma of Games Development
Advanced Diploma of Games Development
Accredited course
National Code:
52703WA
52703WA
State Code:
3741
3741
TGA Status:
Replaced
Replaced
DTWD Status:
Replaced
Replaced
State Implementation and Classification
Approved Date
01/10/2014
Field of Education
0201 - Computer Science
AQF Level
Advanced Diploma of
Nominal Hours
756
Duration
2 Semesters
Stream of Study
Paraprofessional - Technical (3400)
Accredited Date
Expiry Date
VET Act Classifier
C
VET Act Conditions
Description
To provide specialised training for a creative career as a digital games developer or artist. Graduates will have advanced skills in current industry standard game engines and specialist 3D technology to produce games and rapid prototypes.
Schedule
Learners to complete all twelve (12) core units listed below.
1. Core Units
Complete all twelve (12) core units listed below.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| D8020 | ICAPRG505A | Build advanced user interface | 60 | Unit of competency |
| 35901 | Create environments and props for games | 80 | Module | |
| 35900 | Design levels and gameplay | 60 | Module | |
| D0885 | BSBMKG609A | Develop a marketing plan | 50 | Unit of competency |
| D1200 | CUFWRT501A | Develop storylines and treatments | 50 | Unit of competency |
| S7761 | CUVPRP606A | Extend expertise in a specialised art form to professional level | 70 | Unit of competency |
| S7620 | CUVACD601A | Extend professional expertise with drawing and other visual representation tools | 55 | Unit of competency |
| D2972 | CUSSOU503A | Implement sound designs | 51 | Unit of competency |
| 23700 | Model, texture and rig 3D characters | 80 | Module | |
| 23709 | Produce character performance animation | 60 | Module | |
| 35902 | Produce game states | 60 | Module | |
| 35903 | Produce rapid prototypes | 80 | Module |