Unit of competency Outline
Date retreived
22/07/2026 10:27 AM AWST
22/07/2026 10:27 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design information architecture
Design information architecture
Unit of competency
National Code
CUFDIG505A
CUFDIG505A
State Code
D1119
D1119
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
10/09/2014
Field of Education
020119 - Artificial Intelligence
Original Release Date
10/09/2014
Nominal Hours
70
Description
This unit describes the performance outcomes, skills and knowledge required to design the information architecture of an interactive media product.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Identify project requirements
- 1. Discuss concepts with relevant personnel to ensure that design briefs are fully understood
- 2. Identify technical parameters of interactive media products, including delivery platform
- 3. Identify target audience characteristics
- 4. Identify content to be integrated into or generated by interactive media products
Classify and organise content
- 5. Research and select appropriate thesaurus and metadata standards if relevant
- 6. Organise content and construct a content inventory detailing levels of hierarchy using classification techniques
- 7. Assign labels to content that are appropriate and meaningful for target audiences
- 8. Identify content search requirements
- 9. Discuss proposed content classification with relevant personnel to ensure that it meets project requirements
Draft information architecture design specifications
- 10. Sketch overall architecture showing the relationship between interactive content
- 11. Design forms that detail content input process if required
- 12. Specify search functionality and search return displays
- 13. Construct wire frame of the content architecture and navigation pathways
- 14. Write draft design specifications to include all relevant advice to development teams
- 15. Present draft design specifications for discussion with and feedback from other team members
- 16. Amend draft design specifications to accommodate feedback as required
- 17. Discuss final draft design specifications with clients to ensure designs are consistent with project requirements
Finalise information architecture designs
- 18. Conduct usability test using appropriate testing techniques
- 19. Incorporate design changes to information architecture in design specifications
- 20. Obtain final agreement from relevant personnel for finished design
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Relevant personnel may include:
art director
client
educator
graphic designer
head of department
instructional designer
programmer
technical director
technical staff
user interface designer
other specialist creative and administrative staff.
Delivery platform may include:
CD/DVD
games console
internet
kiosk
mobile phone
personal digital assistant (PDA)
other wireless/mobile devices.
Audience characteristics may include:
computer literacy
demographics, such as:
age
gender
education
occupation
location
cultural background
hobbies
interests
internet literacy
language, literacy and numeracy
personas
specific needs - physical or psychological.
Content may include:
animation
audio/visual files, such as PowerPoint
graphics
images
text
text documents, such as PDF and Word.
Metadata standards may include:
Australian Government Locator Service (AGLS)
CIDOC Conceptual Reference Model (CRM)
Dublin Core
EdNa metadata standards
other standards as appropriate.
Organising content may include:
categorisation, based on:
alphabet
numbers
location
time
continuum
subject category
random
chunking
graphical
message
metadata
metaphor.
Classification techniques may include:
folksonomy
taxonomy.
Search requirements may include:
advanced search
browse via menu systems
browse via quick search
metadata search
search site by text box.
Project requirements may include:
access to facilities and resources
budget
deliverables
milestones
personnel, including:
number
availability
expertise
prototyping
technical issues, including:
delivery platform
disk space
bandwidth
testing plan
timelines.
Wire frames may include:
digital software, such as:
PowerPoint
Dreamweaver
paper-based.
Design specifications may include:
content inventory
diagrams
flow charts
maps
navigation charts
plans
search functions and search display
storyboards
technical specifications
wire frames.
Testing techniques may include:
card sorting
focus group
heuristic analysis
inspection
user trial.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Relevant personnel may include:
art director
client
educator
graphic designer
head of department
instructional designer
programmer
technical director
technical staff
user interface designer
other specialist creative and administrative staff.
Delivery platform may include:
CD/DVD
games console
internet
kiosk
mobile phone
personal digital assistant (PDA)
other wireless/mobile devices.
Audience characteristics may include:
computer literacy
demographics, such as:
age
gender
education
occupation
location
cultural background
hobbies
interests
internet literacy
language, literacy and numeracy
personas
specific needs - physical or psychological.
Content may include:
animation
audio/visual files, such as PowerPoint
graphics
images
text
text documents, such as PDF and Word.
Metadata standards may include:
Australian Government Locator Service (AGLS)
CIDOC Conceptual Reference Model (CRM)
Dublin Core
EdNa metadata standards
other standards as appropriate.
Organising content may include:
categorisation, based on:
alphabet
numbers
location
time
continuum
subject category
random
chunking
graphical
message
metadata
metaphor.
Classification techniques may include:
folksonomy
taxonomy.
Search requirements may include:
advanced search
browse via menu systems
browse via quick search
metadata search
search site by text box.
Project requirements may include:
access to facilities and resources
budget
deliverables
milestones
personnel, including:
number
availability
expertise
prototyping
technical issues, including:
delivery platform
disk space
bandwidth
testing plan
timelines.
Wire frames may include:
digital software, such as:
PowerPoint
Dreamweaver
paper-based.
Design specifications may include:
content inventory
diagrams
flow charts
maps
navigation charts
plans
search functions and search display
storyboards
technical specifications
wire frames.
Testing techniques may include:
card sorting
focus group
heuristic analysis
inspection
user trial.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
clearly documented and user-tested design specifications for the information architecture of an interactive media product
ability to work effectively as a member of a design team
high level of attention to detail.
Context of and specific resources for assessment
Assessment must ensure:
practical demonstration of skills through the design of information architecture for at least two interactive media products
access to interactive media proposals or briefs on which designs can be based
that information architecture designs can be tested
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of information architecture designs documented by the candidate and of their effectiveness in terms of meeting requirements
observation of a candidate presenting his/her information architecture design to team members and explaining how it meets requirements
written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit
case studies to assess ability to develop information architecture designs for a range of interactive media products.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFDIG501A Coordinate the testing of interactive media products
CUFDIG502A Design web environments
CUFDIG503A Design e-learning resources
CUFDIG504A Design games
CUFDIG506A Design interaction.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
clearly documented and user-tested design specifications for the information architecture of an interactive media product
ability to work effectively as a member of a design team
high level of attention to detail.
Context of and specific resources for assessment
Assessment must ensure:
practical demonstration of skills through the design of information architecture for at least two interactive media products
access to interactive media proposals or briefs on which designs can be based
that information architecture designs can be tested
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of information architecture designs documented by the candidate and of their effectiveness in terms of meeting requirements
observation of a candidate presenting his/her information architecture design to team members and explaining how it meets requirements
written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit
case studies to assess ability to develop information architecture designs for a range of interactive media products.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFDIG501A Coordinate the testing of interactive media products
CUFDIG502A Design web environments
CUFDIG503A Design e-learning resources
CUFDIG504A Design games
CUFDIG506A Design interaction.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| C4211 | CUFMEM11A | Design the navigation for a multimedia product | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWJ25 | CUADIG505 | Design information architecture | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D202 | CUF50207 | Diploma of Interactive Digital Media | Qualification |
| 7538 | 52046 | Diploma of Interactive Games Development | Accredited course |
| 7547 | 52213 | Diploma of Interactive Games Development | Accredited course |
| AWC6 | ICP50115 | Diploma of Printing and Graphic Arts | Qualification |
| AWA7 | ICP40115 | Certificate IV in Printing and Graphic Arts | Qualification |
| W784 | ICP40210 | Certificate IV in Printing and Graphic Arts (Multimedia) | Qualification |
| W791 | ICP50210 | Diploma of Printing and Graphic Arts (Multimedia) | Qualification |
| D207 | CUF60107 | Advanced Diploma of Screen and Media | Qualification |