Unit of competency Outline
Date retreived
22/07/2026 10:03 PM AWST
22/07/2026 10:03 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design the navigation for a multimedia product
Design the navigation for a multimedia product
Unit of competency
National Code
CUFMEM11A
CUFMEM11A
State Code
C4211
C4211
TGA Status
Replaced
Replaced
DTWD Status
Archived
Archived
State Implementation and Classification
Approved Date
15/01/2003
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2003
Nominal Hours
70
Description
Notes
Elements and Performance Criteria
No information
Production specifications may include:
budget
resources
metaphor
purpose
audience
multimedia elements
script
Technical specification may include:
file format
file size
operating system
delivery platform
Relevant personnel may include:
project manager
sound engineer
video producer
animators
artists
instructional designers
programmers
graphic designers
technical staff
other specialist staff
Multimedia product may include:
educational product
game
promotional product
information product
training product
Industry standard software may include:
a wide range of software, some current examples of which may be:
Story Vision
Story Space
Powerpoint
NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.
Delivery platform may include:
world wide web
CD-ROM
Navigation elements may include:
characters
buttons
labels
environments
props
headings
menus
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
budget
resources
metaphor
purpose
audience
multimedia elements
script
Technical specification may include:
file format
file size
operating system
delivery platform
Relevant personnel may include:
project manager
sound engineer
video producer
animators
artists
instructional designers
programmers
graphic designers
technical staff
other specialist staff
Multimedia product may include:
educational product
game
promotional product
information product
training product
Industry standard software may include:
a wide range of software, some current examples of which may be:
Story Vision
Story Space
Powerpoint
NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.
Delivery platform may include:
world wide web
CD-ROM
Navigation elements may include:
characters
buttons
labels
environments
props
headings
menus
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
drawing skills
knowledge of the limitations and capacities of various delivery platforms.
knowledge of appropriate software to draw storyboard or flow chart
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM06A Design a multimedia product
CUFWRT07A Write an interactive sequence for multimedia
CUSRAD01A Collect and organise information
CUFMEM08A Apply principles of instructional design to media project
Critical aspects of evidence
This unit of competence applies to a range of outcomes and the focus of assessment will depend on the outcome required.
Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development of a navigation design for a multimedia product that is effective and achieves the specified outcome
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(2)
Using mathematical ideas and techniques
(1)
Solving problems
(2)
Using technology
(3)
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
drawing skills
knowledge of the limitations and capacities of various delivery platforms.
knowledge of appropriate software to draw storyboard or flow chart
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM06A Design a multimedia product
CUFWRT07A Write an interactive sequence for multimedia
CUSRAD01A Collect and organise information
CUFMEM08A Apply principles of instructional design to media project
Critical aspects of evidence
This unit of competence applies to a range of outcomes and the focus of assessment will depend on the outcome required.
Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development of a navigation design for a multimedia product that is effective and achieves the specified outcome
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(2)
Using mathematical ideas and techniques
(1)
Solving problems
(2)
Using technology
(3)
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1119 | CUFDIG505A | Design information architecture | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| C397 | CUF50701 | Diploma of Multimedia | Qualification |
| C398 | CUF60501 | Advanced Diploma of Multimedia | Qualification |