Unit of competency Outline
Date retreived
22/07/2026 5:50 PM AWST
22/07/2026 5:50 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create interactive 3-D environments for digital games
Create interactive 3-D environments for digital games
Unit of competency
National Code
ICTGAM547
ICTGAM547
State Code
OBU51
OBU51
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
40
Description
This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment.It applies to those with high-level organisation and technical skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Obtain design documents for 3-D environment and select software tools
- 1.1 Identify and confirm project brief, design requirements for 3-D environment and other applicable documents according to organisational procedures
- 1.2 Conceptualise design requirements according to project brief and other applicable documents
- 1.3 Discuss and determine design considerations and generate concept art for final environment design
- 1.4 Confirm all requirements are considered and included in design according to project brief
- 1.5 Identify and select applicable texturing tools, including painting, shading and texturing software according to 3-D environment requirements
- 1.6 Research and select applicable audio tools
- 1.7 Analyse and select 3-D modelling and animation software to be used
- 1.8 Document, explain and justify design decisions according to organisational procedures
2. Create 3-D environment
- 2.1 Implement basic geometry, flow and layout according to design requirements
- 2.2 Separate each section of environment into key parts and choose focal point for environment
- 2.3 Incorporate detail into focal point of level
- 2.4 Set reference for rest of environment using focal points
- 2.5 Integrate geometry and texturing and place models according to project brief
- 2.6 Carry out detailed pass of entire environment
- 2.7 Set up exterior and interior lighting
- 2.8 Incorporate sound and particle effects and perform optimisation as required
- 2.9 Perform final pass and finalise elements
3. Test and finalise 3D environment
- 3.1 Test and debug 3-D environment and confirm functionality on different digital devices
- 3.2 Present finished 3-D environment to required personnel and amend according to feedback
- 3.2 Document and report how design decisions have met 3-D environment design requirements
- 3.4 Incorporate feedback in final design as required and obtain final sign-off from required personnel
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU14 | ICTGAM521 | Create interactive 3-D environments for digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |