Unit of competency Outline

Date retreived
23/07/2026 12:23 AM AWST

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Create interactive 3-D environments for digital games

Create interactive 3-D environments for digital games

Unit of competency
National Code
ICTGAM521
State Code
AUU14
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment.It applies to individuals with excellent organisational skills and high-level technical expertise working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Obtain the design documents for the 3-D environment
  • 1.1 Conceptualise the design requirements, based on the project brief and other relevant documents
  • 1.2 Identify the requirements for the design of the 3-D environment
  • 1.3 Determine the design considerations, and generate the concept art for the final environment design
  • 1.4 Ensure that any missing requirements are considered and included in the design
2. Identify software tools that can be used to create 3-D environments
  • 2.1 Identify the texturing tools, including painting, shading and texturing software
  • 2.2 Identify the audio tools
  • 2.3 Identify the 3-D modelling and animation software to be used
3. Document and justify the design decisions
  • 3.1 Clearly document the design decisions
  • 3.2 Explain and justify the design decisions
  • 3.3 Make changes, where necessary
4. Create the 3-D environment
  • 4.1 Implement basic geometry, flow and layout
  • 4.2 Separate each section of the environment into key parts and choose a focal point for the environment
  • 4.3 Incorporate detail into the focal point of the level
  • 4.4 Use the focal points to set a reference for the rest of the environment
  • 4.5 Integrate the geometry, texturing, and place the models
  • 4.6 Carry out a detailed pass of the entire environment
  • 4.7 Set up the exterior lighting and then the interior lighting
  • 4.8 Incorporate any sound and particle effects, and perform optimisation, if required
  • 4.9 Perform a final pass, finalising any elements
5. Present the finished 3D environment to relevant personnel
  • 5.1 Present the finished 3-D environment to the relevant personnel
  • 5.2 Report how the design decisions have met the 3-D environment design requirements
  • 5.3 Justify why certain design decisions were made
  • 5.4 Accept peer feedback and incorporate in the final design
No information
No information
Replaces
State Code National Code Title Type
D7824 ICAGAM521A Create interactive 3-D environments for digital games Unit of competency
Replaced By
State Code National Code Title Type
OBU51 ICTGAM547 Create interactive 3-D environments for digital games Unit of competency