Unit of competency Outline
Date retreived
22/07/2026 12:45 PM AWST
22/07/2026 12:45 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Use 3-D animation interface and toolsets
Use 3-D animation interface and toolsets
Unit of competency
National Code
ICAGAM408A
ICAGAM408A
State Code
D7796
D7796
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020115 - Computer Graphics
Original Release Date
04/11/2011
Nominal Hours
40
Description
This unit describes the performance outcomes, skills and knowledge required to use a 3-D package's animation interface and toolsets.
Notes
Elements and Performance Criteria
1. Locate and identify 3D application navigation controls
- 1.1 Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport
- 1.2 Identify methods of use for navigation, keyboard hot keys and input procedures to improve user performance
2. Locate and identify 3D animation toolsets
- 2.1 Identify common toolsets of 3-D animation software
- 2.2 Identify and analyse 3-D application menus and specific category types
- 2.3 Use common 3-D application transformation types
- 2.4 Select and use common 3-D application-specific toolset types
3. Select and clarify appropriate menu categories for requirements
- 3.1 Associate menu categories as required for specific tasks
- 3.2 Consult with relevant personnel and use application hot keys for superior application interaction
4. Initiate and use application-support materials
- 4.1 Identify and research the range of reference material available for use in creating 3-D animation and digital effects
- 4.2 Present reference material for use in the 3-D animation process
- 4.3 Identify the native application support procedures
- 4.4 Access support documents and help files through hotkey and application menus
- 4.5 In consultation with relevant personnel use support material as required
5. Identify and plan 3-D application import and export procedures
- 5.1 Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting
- 5.2 Discuss and use application project configuration procedures with relevant personnel
- 5.3 Prepare and create projects as required
6. Identify and use application feedback
- 6.1 Discuss user application feedback with relevant personnel
- 6.2 Use application feedback to troubleshoot error scenarios as required
- 6.3 Use feedback with inbuilt support documentation as required
7. Customise application interface
- 7.1 Identify variation of user interface windows and panels configurations
- 7.2 Use custom interface for specific requirements based on toolset procedural needs
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
3-D navigation types may include:
input procedures
keyboard hotkeys
panning
rotating
zooming.
Common toolsets of 3-D animation software may include:
animation
animation curve editors
animation dope sheets
content selection lists
dynamics
modelling
movement
rendering
rotation
scaling
shader or material editors.
Menu categories may include:
animate
assets
colour
create
create UVs
display
edit
edit mesh
edit UVs
file
geometry
help
mesh
modify
normals
proxy
window.
Relevant personnel may include:
animator
dead-environment designer
designer
effects artist
environment designer
lead animator
lead artist
lead audio
lead designer
modeller
producer
texturer
trainer
VFX supervisor.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Application support materials may include:
help files
reference material
troubleshooting.
Application file-management procedure types may include:
exporting
importing
opening
saving.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
3-D navigation types may include:
input procedures
keyboard hotkeys
panning
rotating
zooming.
Common toolsets of 3-D animation software may include:
animation
animation curve editors
animation dope sheets
content selection lists
dynamics
modelling
movement
rendering
rotation
scaling
shader or material editors.
Menu categories may include:
animate
assets
colour
create
create UVs
display
edit
edit mesh
edit UVs
file
geometry
help
mesh
modify
normals
proxy
window.
Relevant personnel may include:
animator
dead-environment designer
designer
effects artist
environment designer
lead animator
lead artist
lead audio
lead designer
modeller
producer
texturer
trainer
VFX supervisor.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Application support materials may include:
help files
reference material
troubleshooting.
Application file-management procedure types may include:
exporting
importing
opening
saving.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
interact and navigate with 3-D application interface and toolsets
interact with file management procedures
execute and use 3-D application native support
use 3-D application to user feedback
configure custom panel and window configurations.
Context of and specific resources for assessment
Assessment must ensure access to:
plans to source reference materials
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of sample workplace activities
evaluation of written or interactive computer-based fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
interact and navigate with 3-D application interface and toolsets
interact with file management procedures
execute and use 3-D application native support
use 3-D application to user feedback
configure custom panel and window configurations.
Context of and specific resources for assessment
Assessment must ensure access to:
plans to source reference materials
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of sample workplace activities
evaluation of written or interactive computer-based fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT71 | ICTGAM408 | Use 3-D animation interface and toolsets | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
| D557 | ICA40111 | Certificate IV in Information Technology | Qualification |