Unit of competency Outline

Date retreived
22/07/2026 10:37 PM AWST

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Produce interactive games

Produce interactive games

Unit of competency
National Code
ICTGAM420
State Code
OBU78
TGA Status
Current
DTWD Status
Approved
Current Release Number
1.00
Current Release Date
21/07/2020
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020119 - Artificial Intelligence
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to produce interactive games using an industry standard authoring tool.It applies to individuals who work in the game development industry and support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify game requirements and component assets
  • 1.1 Obtain project brief and documents
  • 1.2 Identify industry standards and organisational guidelines applicable to game production
  • 1.3 Identify technical specifications and game-production assets needed according to creative and production requirements
  • 1.4 Discuss and evaluate asset formats and issues of asset integration with required personnel
  • 1.5 Select and save all digital assets in required format and store according to organisational procedures
  • 1.6 Determine development sequence of a beta version prototype
  • 1.7 Create a production and testing schedule according to organisational procedures
  • 1.8 Determine strategies in monitoring production progress against schedule
2. Identify, evaluate and select game-engine software and tools
  • 2.1 Identify and review a range of industry standard game-engine software and development tools available
  • 2.2 Assess and evaluate game-engine software and tools applicable to specified game concepts and play requirements with required personnel
  • 2.3 Select the game-engine software and tools according to game and production requirements
3. Create a game-play sequence and prototype using game-engine software
  • 3.1 Load a game engine including sound and game play
  • 3.2 Create and name a new file according to specified task
  • 3.3 Display and use software tools and features required in game production process
  • 3.4 Achieve a unique function using a custom created code
  • 3.5 Import and assemble game-play assets in required sequence, according to creative and technical requirements
  • 3.6 Create and check game-play elements according to creative and technical requirements
  • 3.7 Test and run game-play sequence as a presentation and confirm sequence meets creative, production and technical requirements
  • 3.8 Export to game engine and create a prototype
  • 3.9 Save in required file formats according to organisational procedures
4. Evaluate and reiterate game prototype
  • 4.1 Demonstrate and present initial prototype to required personnel
  • 4.2 Evaluate against criteria including achievement of a creative and user-friendly product
  • 4.3 Discuss and agree on required changes and amend prototype accordingly
  • 4.4 Assist in tests and user trials
  • 4.5 Evaluate feedback from user trials
  • 4.6 Confirm endorsement from required personnel to develop the prototype into a complete product
5. Transform prototype into a final proof-of-concept prototype
  • 5.1 Make required changes as indicated by user trials and develop prototype into complete product
  • 5.2 Integrate all game elements as required by specifications
  • 5.3 Review and perform final checks, confirming all sequences conform to the navigation design
  • 5.4 Save into specified storage systems according to organisational procedures
  • 5.5 Obtain final sign-off from required personnel
No information
No information
Replaces
State Code National Code Title Type
AUT63 ICTGAM401 Produce an interactive game Unit of competency