Unit of competency Outline
Date retreived
23/07/2026 3:05 PM AWST
23/07/2026 3:05 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create games for mobile devices
Create games for mobile devices
Unit of competency
National Code
ICTGAM528
ICTGAM528
State Code
AUU04
AUU04
TGA Status
Replaced
Replaced
DTWD Status
Transition (Replaced)
Transition (Replaced)
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
60
Description
This unit describes the skills and knowledge required to demonstrate innovative game development strategies, to create games for mobile devices.It applies to individuals with high-level technical, creative and communication skills working as concept artists, games designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research and document mobile gaming device technologies
- 1.1 Research, identify and describe the current mobile devices suitable for games
- 1.2 Identity a suitable mobile device
- 1.3 Identify the technical limitations and constraints of the mobile gaming device
- 1.4 Research and identify the tools and technology for creating applications for the mobile device
- 1.5 Identify a suitable tool for the mobile gaming device
- 1.6 Research, identify, and describe market-successful mobile game devices
2. Plan the project
- 2.1 Create or obtain the project brief and documents
- 2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications
- 2.3 Define developer roles and skills
- 2.4 Create a schedule for production and testing
- 2.5 Determine the strategies for monitoring the production progress against the schedule
3. Create game assets
- 3.1 Create graphics assets
- 3.2 Create music and sound assets
4. Develop a game prototype
- 4.1 Develop a game prototype using a programming language
- 4.2 Create and check game-play elements, according to creative and technical requirements
- 4.3 Test and run game-play on mobile devices
- 4.4 Identify whether or not the game meets creative, production and technical requirements
5. Evaluate the game prototype
- 5.1 Demonstrate the initial prototype to relevant personnel
- 5.2 Evaluate against criteria, including achievement of a creative and user-friendly product
- 5.3 Discuss, and agree, on required changes to the prototype
- 5.4 Assist, if required, in tests and user trials
- 5.5 Evaluate the feedback from user trials
- 5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product
6. Transform the prototype into a final proof-of-concept prototype
- 6.1 Make the necessary changes, as indicated by user trials
- 6.2 Integrate all the game elements, as required by specifications
- 6.3 Polish the game
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7831 | ICAGAM528A | Create games for mobile devices | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU45 | ICTGAM554 | Create games for mobile devices | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |