Unit of competency Outline
Date retreived
22/07/2026 9:13 AM AWST
22/07/2026 9:13 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply artificial intelligence in game development
Apply artificial intelligence in game development
Unit of competency
National Code
ICTGAM423
ICTGAM423
State Code
OBU77
OBU77
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020119 - Artificial Intelligence
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to research, develop and implement artificial intelligence (AI) solutions in games.It applies to individuals who contribute to the creation of system-controlled objects in games and who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Conduct research on AI strategies
- 1.1 Research and identify terminology involved in AI applicable to games and its industry
- 1.2 Identify and analyse range of AI path-finding strategies including required genres and environments and how they influence design and development
- 1.3 Discuss AI strategies and ideas with required personnel
- 1.4 Organise research and findings during development process and update required personnel
- 1.5 Identify industry standards applicable to using AI strategies in game development
2. Design, implement and test AI game strategy
- 2.1 Generate a range of goals and actions and other factors in design of an AI non-player character (NPC)
- 2.2 Select technically feasible AI strategies in designing NPCs according to brief and provide creative solutions to design issues
- 2.3 Design and customise AI strategy according to client brief and game requirements
- 2.4 Reflect on and assess implications in AI strategies regarding budget, timeline, technical feasibility and user suitability according to brief
- 2.5 Implement a path-finding algorithm and a NPI AI strategy in a game
- 2.6 Test implementation of AI strategy and amend as required
3. Evaluate game and confirm with required personnel
- 3.1 Review game design and AI strategies and confirm design brief is fulfilled
- 3.2 Discuss, seek feedback and confirm additional requirements and modifications to game design with required personnel
- 3.3 Apply required amendments according to discussions with required personnel and feedback
- 3.4 Obtain final sign-off from required personnel
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT68 | ICTGAM404 | Apply artificial intelligence in game development | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE696 | ICTSS00153 | Game Programming for Intermediate Roles Skill Set | Skill set |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |