Unit of competency Outline
Date retreived
22/07/2026 4:01 PM AWST
22/07/2026 4:01 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply artificial intelligence in game development
Apply artificial intelligence in game development
Unit of competency
National Code
ICTGAM404
ICTGAM404
State Code
AUT68
AUT68
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020119 - Artificial Intelligence
Original Release Date
16/09/2015
Nominal Hours
60
Description
This unit describes the skills and knowledge required to research, develop and implement artificial intelligence (AI) solutions in games.It applies to individuals who contribute to the creation of computer-controlled objects in games, and who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Conduct research on AI strategies
- 1.1 Describe the terminology involved in AI, as it relates to games and the game industry
- 1.2 Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development
- 1.3 Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief
- 1.4 Organise research and findings for use by relevant personnel throughout the development process, updating as required
2. Design an AI strategy for games
- 2.1 Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)
- 2.2 Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues
- 2.3 Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief
3. Implement an AI strategy
- 3.1 Implement a path-finding algorithm in a game
- 3.2 Implement an NPC AI strategy in a game
4. Evaluate the game, based on NPC AI
- 4.1 Review the game design, and AI strategies, for the fulfilment of the design brief
- 4.2 Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7792 | ICAGAM404A | Apply artificial intelligence in game development | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU77 | ICTGAM423 | Apply artificial intelligence in game development | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |