Qualification Outline
22/07/2026 5:49 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Certificate IV in Digital and Interactive Games
Certificate IV in Digital and Interactive Games
ICT40915
AWE5
Replaced
Replaced
National Endorsed, State Implementation and Classification
Releases
| Release Version | Release Date | TGA Status | DTWD Status |
|---|---|---|---|
| 4.00 | 30/01/2019 | Current | Transition (Replaced) |
| 3.00 | 13/09/2016 | Replaced | Approved |
| 2.00 | 14/01/2016 | Replaced | Approved |
| 1.00 | 25/03/2015 | Replaced | Approved |
Description
This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.
Licensing/Regulatory Information
No licensing, legislative or certification requirements apply to this qualification at the time of publication.
Schedule
Packaging Rules
Total number of units = sixteen (16)- four (4) core units plus
- twelve (12) elective units
The elective units consist of:
- five (5) units from one of the following specialist elective groups: Group A Design, Group B Programming & Group C Art.
Of the remaining elective units:
- up to seven (7) may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICT Information and Communications Technology Training Package
- up to three (3) may be from any other Training Package or accredited course at Certificate IV or Diploma level.
The elective units chosen must be relevant to the work outcome and meet local industry needs.
1. Core Units
All four (4) units must be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUU49 | ICTICT418 | Contribute to copyright, ethics and privacy in an ICT environment | 40 | Unit of competency |
| AUH98 | BSBWHS304 | Participate effectively in WHS communication and consultation processes | 30 | Unit of competency |
| AUT63 | ICTGAM401 | Produce an interactive game | 60 | Unit of competency |
| AUU51 | ICTICT419 | Work effectively in the digital media industry | 30 | Unit of competency |
2. Group A - Design Specialist Electives
Five (5) units must be completed when selecting Group A specialisation.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUT66 | ICTGAM403 | Create design documents for interactive games | 30 | Unit of competency |
| AWH49 | CUAPPM407 | Create storyboards | 60 | Unit of competency |
| AUT78 | ICTGAM406 | Create visual design components for interactive games | 50 | Unit of competency |
| AUT65 | ICTGAM402 | Identify and apply principles of games design and game playing | 40 | Unit of competency |
| AUT69 | ICTGAM407 | Write scripts for interactive games | 60 | Unit of competency |
| AUT64 | ICTGAM405 | Write story and content for digital games | 30 | Unit of competency |
3. Group B - Programming Specialist Electives
Five (5) units must be completed when selecting Group B specialisation.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUT68 | ICTGAM404 | Apply artificial intelligence in game development | 60 | Unit of competency |
| AUV94 | ICTPRG527 | Apply intermediate object-oriented language skills | 50 | Unit of competency |
| OAQ05 | ICTPRG430 | Apply introductory object-oriented language skills | 60 | Unit of competency |
| AUV54 | ICTPRG301 | Apply introductory programming techniques | 40 | Unit of competency |
| AUV69 | ICTPRG417 | Apply mathematical techniques for software development | 20 | Unit of competency |
| AUV61 | ICTPRG415 | Apply skills in object-oriented design | 35 | Unit of competency |
| AUV52 | ICTPRG405 | Automate processes | 40 | Unit of competency |
| AUU31 | ICTICT406 | Build a graphical user interface | 20 | Unit of competency |
| AUV59 | ICTPRG413 | Use a library or pre-existing components | 35 | Unit of competency |
4. Group C - Art Specialist Electives
Five (5) units must be completed when selecting Group C specialisation.
Please refer to the packaging rules for the full details of available options.
5. Group D General Electives
Up to seven (7) units may be completed.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUM24 | BSBCRT401 | Articulate, present and debate ideas | 40 | Unit of competency |
| AUU32 | ICTICT408 | Create technical documentation | 20 | Unit of competency |
| AUU61 | ICTICT420 | Develop client user interface | 40 | Unit of competency |
| OAQ08 | ICTICT427 | Identify, evaluate and apply current industry-specific technologies to meet organisational needs | 60 | Unit of competency |
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |
No information
Entry Requirements
Nil