Unit of competency Outline
Date retreived
23/07/2026 8:17 AM AWST
23/07/2026 8:17 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Review and apply the principles of animation
Review and apply the principles of animation
Unit of competency
National Code
ICTGAM303
ICTGAM303
State Code
AUT56
AUT56
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
60
Description
This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Prepare the traditional animation process, and the sequence of its component parts
- 1.1 Describe the traditional animation process and its application in the production of quality 3-D animation
- 1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation
- 1.3 Identify the components that are essential to producing quality 3D animation
2. Prepare scene layout and storyboarding techniques
- 2.1 Describe and demonstrate the scene layout techniques used in traditional animation
- 2.2 Describe and demonstrate the storyboarding techniques used in traditional animation
3. Nominate appropriate animation keys in a proposed animation sequence
- 3.1 Describe the key animation process
- 3.2 Produce sample key drawings
- 3.3 Identify the criteria used for the selection of animation keys
- 3.4 Select the appropriate animation keys in a proposed animation sequence
4. Create a short animation
- 4.1 Produce shot animation key drawings
- 4.2 Produce line image recordings of drawings
- 4.3 Create a short, animated sequence
5. Apply traditional animation principles to a 3-D animation
- 5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software
- 5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7788 | ICAGAM303A | Review and apply the principles of animation | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| ODT33 | ICTGAM306 | Review and apply traditional animation principles | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BFF7 | ICT30120 | Certificate III in Information Technology | Qualification |
| BEH2 | ICT30118 | Certificate III in Information, Digital Media and Technology | Qualification |
| AWB0 | ICT30115 | Certificate III in Information, Digital Media and Technology | Qualification |
| BGO93 | 22527VIC | Certificate II in Integrated Technologies (Pre-vocational) | Accredited course |
| BGR99 | 22586VIC | Certificate II in Integrated Technologies (Pre-vocational) | Accredited course |
| BGT8 | CUA31020 | Certificate III in Screen and Media | Qualification |
| BGS2 | CUA41220 | Certificate IV in Screen and Media | Qualification |