Unit of competency Outline
Date retreived
22/07/2026 9:20 AM AWST
22/07/2026 9:20 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Review and apply traditional animation principles
Review and apply traditional animation principles
Unit of competency
National Code
ICTGAM306
ICTGAM306
State Code
ODT33
ODT33
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
25/05/2022
Field of Education
020115 - Computer Graphics
Original Release Date
25/05/2022
Nominal Hours
60
Description
This unit describes the skills and knowledge required to evaluate existing animation processes, design three-dimensional (3D) animated sequences and apply sequences in short animation, using a variety of modelling and animation software.The unit applies to individuals who may work in roles such as digital media developers and content designers, who may contribute to the maintenance and development stages of basic digital games.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Prepare to review animation processes and components
- 1.1 Confirm work brief and tasks according to organisational policies and procedures
- 1.2 Identify design requirements according to work brief
- 1.3 Research and document traditional animation processes in the production of quality 3D animation
- 1.4 Analyse the twelve principles of animation in the production of quality 3D animation
- 1.5 Document 3D animation components according to analysis and work brief
2. Prepare scene layout and storyboarding
- 2.1 Identify existing scene layout techniques used in traditional animation
- 2.2 Research improvements to existing scene layout processes
- 2.3 Identify existing storyboarding techniques used in traditional animation
- 2.4 Research improvements to existing storyboarding processes
3. Establish animation sequencing
- 3.1 Analyse traditional animation processes and sequencing according to work brief
- 3.2 Research sample key poses
- 3.3 Create sample key poses according to work brief
- 3.4 Select animation keys for animation sequence according to work brief
- 3.5 Document animation sequencing decision rationale
4. Apply animated sequences to short animations
- 4.1 Develop short animation key poses according to design requirements
- 4.2 Incorporate animated sequence into short animation
- 4.3 Submit short animations to required personnel
- 4.4 Save and store short animation in game engine according to organisational requirements
- 4.5 Complete workplace documentation according to organisational requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT56 | ICTGAM303 | Review and apply the principles of animation | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFF7 | ICT30120 | Certificate III in Information Technology | Qualification |
| BGT8 | CUA31020 | Certificate III in Screen and Media | Qualification |
| BOH1 | CUA41225 | Certificate IV in Screen and Media | Qualification |