Unit of competency Outline
Date retreived
23/07/2026 6:17 AM AWST
23/07/2026 6:17 AM AWST
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Identify and apply principles of games design and game playing
Identify and apply principles of games design and game playing
Unit of competency
National Code
ICTGAM402
ICTGAM402
State Code
AUT65
AUT65
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to identify and apply principles of games design and game playing.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Analyse and document, the methodology relating to various computer game genres
- 1.1 Review game-play elements in an example of a chosen, or given, game genre
- 1.2 Identify the objectives of play in an example of a chosen, or given, game genre
2. Interpret consumer demographics for various games products
- 2.1 Identify the target markets for various types of games
- 2.2 Interpret the choices and patterns of buyers and players
- 2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play
3. Review the historical aspects of game-play and game design
- 3.1 Review and describe the history of the games industry
- 3.2 Review the game play, and design, for non-computer based games
- 3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts
4. Identify industry game-design principles
- 4.1 Research and identify current industry game-design principles
- 4.2 Identify the game-design principles for a chosen or given game
5. Outline the development of a computer game
- 5.1 Outline the game design and play strategies
- 5.2 Outline the technical limitations, and constraints, of current hardware and software
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7790 | ICAGAM402A | Identify and apply principles of games design and game playing | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU79 | ICTGAM421 | Identify and apply games design and game play principles | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BEH4 | ICT40118 | Certificate IV in Information Technology | Qualification |
| AWB5 | ICT40115 | Certificate IV in Information Technology | Qualification |