Unit of competency Outline
Date retreived
22/07/2026 3:13 PM AWST
22/07/2026 3:13 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 3-D characters for interactive games
Create 3-D characters for interactive games
Unit of competency
National Code
ICTGAM409
ICTGAM409
State Code
AUT70
AUT70
TGA Status
Replaced
Replaced
DTWD Status
Transition (Replaced)
Transition (Replaced)
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design and build 3-D characters for commercial games.It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research and analyse the characters
- 1.1 Determine and agree on the style of characters, according to the client requirements
- 1.2 Determine and agree on, the character type and profile
- 1.3 Determine and agree on, the character role and name
- 1.4 Determine and agree on, the character animations required for implementation into game systems
- 1.5 Compare the animations with the analysis criteria
2. Design the characters
- 2.1 Develop a concept illustration for the character
- 2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience
- 2.3 Develop character schematics based on feedback, and submit to the client for approval
3. Develop the character models
- 3.1 Construct a 3-D character model on a turntable, based on the character schematics
- 3.2 Construct 3-D costumes, tools and accessories for the character model
- 3.3 Shade, texture and light, the completed character model
- 3.4 Implement joints, vertex weighting and character rig, to a 3-D character model
- 3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval
- 3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief
- 3.7 Submit to the client for approval
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7797 | ICAGAM409A | Create 3-D characters for interactive games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU71 | ICTGAM428 | Create 3-D characters for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BEH4 | ICT40118 | Certificate IV in Information Technology | Qualification |
| AWB5 | ICT40115 | Certificate IV in Information Technology | Qualification |