Unit of competency Outline
Date retreived
22/07/2026 3:03 PM AWST
22/07/2026 3:03 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 3-D characters for interactive games
Create 3-D characters for interactive games
Unit of competency
National Code
ICTGAM428
ICTGAM428
State Code
OBU71
OBU71
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design and build 3-D characters for commercial interactive games.It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team and gaming environment.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify and discuss character requirements and designs
- 1.1 Identify client and character requirements and environment and context of interactive game
- 1.2 Discuss and determine style of characters with required personnel according to client requirements
- 1.3 Determine and agree on character type, role, name and profile
- 1.4 Discuss and determine character animations required in game systems implementation
- 1.5 Compare animations with analysis criteria, game and client requirements
2. Design characters
- 2.1 Design and develop a concept character illustration according to organisational procedures and client requirements
- 2.2 Conduct focus testing of concept illustration with required personnel and representatives of target market audience
- 2.3 Develop character schematics with feedback incorporated and submit to required personnel for approval
3. Develop character models
- 3.1 Construct a 3-D character model according to character schematics and task requirements
- 3.2 Construct 3-D costumes, tools and accessories as required by character model
- 3.3 Shade, texture and light the completed character model
- 3.4 Implement joints, vertex weighting and character rig to 3-D character model
- 3.5 Develop animation blocking and in-betweens in consultation with animation personnel and seek their approval
- 3.6 Compare 3-D models and animations with original concept illustration and confirm quality and conformity to brief
- 3.7 Submit to required personnel and obtain approval
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT70 | ICTGAM409 | Create 3-D characters for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |