Unit of competency Outline
Date retreived
22/07/2026 1:02 PM AWST
22/07/2026 1:02 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design interactive media
Design interactive media
Unit of competency
National Code
ICTGAM412
ICTGAM412
State Code
AUT75
AUT75
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020119 - Artificial Intelligence
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to design and implement technologies relating to human-computer interaction.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Define human-computer hardware interface devices
- 1.1 Identify standard human-computer interaction devices
- 1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation
2. Research common event-handling systems
- 2.1 Identify and review industry-standard event-handling systems used in application libraries
- 2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices
- 2.3 Consider the human-computer interaction device selection
3. Research commonly used graphical user interface (GUI) widget sets
- 3.1 Identify common widgets and their usage within an application environment
- 3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software
- 3.3 Consider the selection of widgets within a game heads-up display (HUD)
- 3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets
4. Design a simple media software device
- 4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment
- 4.2 Select GUI software for implementation and discuss the ramifications of the selection
5. Build and implement a simple media software device
- 5.1 Integrate all custom widget elements, as required by the prototype specifications
- 5.2 Make final checks to ensure that the functionality conforms to the original design
- 5.3 Save into specified storage systems
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7799 | ICAGAM412A | Design interactive media | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU69 | ICTGAM430 | Design interactive media | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BEH4 | ICT40118 | Certificate IV in Information Technology | Qualification |
| AWB5 | ICT40115 | Certificate IV in Information Technology | Qualification |