Unit of competency Outline
Date retreived
23/07/2026 12:50 AM AWST
23/07/2026 12:50 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create complex 3-D characters for games
Create complex 3-D characters for games
Unit of competency
National Code
ICTGAM552
ICTGAM552
State Code
OBU46
OBU46
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.The unit applies to those with high-level technical, interpretive and communication skills, working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify work requirements
- 1.1 Identify design requirements according to project brief and documents
- 1.2 Conceptualise game environment characters, design, level specifications and genre according to project brief
- 1.3 Gather and analyse materials required to design and visualisation of 3-D character models
- 1.4 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools
2. Conceptualise 3-D character design
- 2.1 Determine and document design decisions according to project requirements
- 2.2 Determine and document key attributes of characters
- 2.3 Examine design considerations and generate 3-D characters concept art
3. Create complex 3-D characters
- 3.1 Create base 3-D character models according to design specifications
- 3.2 Refine and polish character models
- 3.3 Create and map 3-D character models textures
- 3.4 Refine textures and apply shaders according to design specifications
- 3.5 Check integrity and modify 3-D characters according to design specifications
4. Finalise 3D character creation tasks
- 4.1 Present finished 3-D characters to required personnel and seek and respond to feedback
- 4.2 Report on how design decisions have met 3-D character’s design requirements
- 4.3 Present 3-D model to required personnel and seek and respond to feedback
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU16 | ICTGAM526 | Create complex 3-D characters for games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE685 | ICTSS00152 | Game Art and Design for Intermediate Roles Skill Set | Skill set |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |