Unit of competency Outline
Date retreived
22/07/2026 5:06 PM AWST
22/07/2026 5:06 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create complex 3-D characters for games
Create complex 3-D characters for games
Unit of competency
National Code
ICTGAM526
ICTGAM526
State Code
AUU16
AUU16
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
60
Description
This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify work requirements
- 1.1 Identify the design requirements based on the project brief and documents
- 1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre
- 1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models
- 1.4 Ensure that any missing requirements are considered and included in the design
2. Conceptualise 3-D character design
- 2.1 Document the design decisions that are made before, and during, the design conceptualisation
- 2.2 Outline the key attributes of the character
- 2.3 Examine the design considerations and generate the concept art for the 3-D characters
3. Identify software tools that can be used to create 3-D characters
- 3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools
4. Create complex 3-D characters
- 4.1 Create base 3-D character models
- 4.2 Refine and polish the character models to a near finalised state
- 4.3 Create and map, the textures to apply to the 3-D character models
- 4.4 Refine the textures and apply shaders
- 4.5 Check the integrity and modify the 3-D characters until they meet the design requirements
- 4.6 Present the 3-D model to the relevant personnel
5. Present the finished 3D characters to relevant personnel
- 5.1 Present the finished 3-D characters to the relevant personnel
- 5.2 Report on how the design decisions have met the 3-D character's design requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7829 | ICAGAM526A | Create complex 3-D characters for games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU46 | ICTGAM552 | Create complex 3-D characters for games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |