Unit of competency Outline
Date retreived
22/07/2026 8:24 PM AWST
22/07/2026 8:24 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animate physical attributes of models and elements
Animate physical attributes of models and elements
Unit of competency
National Code
ICTGAM518
ICTGAM518
State Code
AUT96
AUT96
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to animate the appropriate physical attributes of models and elements.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Collect and use reference material
- 1.1 Create the storyboard sequence of required animation
- 1.2 Determine the animation attribute sequence of objects, as per the storyboard
- 1.3 Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created
- 1.4 Research and gather the reference material to inform the animation
2. Prepare 3-D digital models using a variety of manipulating techniques
- 2.1 Determine the most efficient animation methodology from the required models
- 2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief
- 2.3 Apply a variety of manipulation techniques
- 2.4 Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met
- 2.5 Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required
3. Create the required animations using a variety of animated tools
- 3.1 Animate the object, applying animation principles and techniques to produce the required motions
- 3.2 Submit the animation for approval
- 3.3 Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved
4. Use lighting to evaluate texture, quality and performance
- 4.1 Use nominal lighting to render the component for testing purposes
- 4.2 Test against the plan
- 4.3 Continue the manipulation process until the effect is achieved
5. Render 3-D digital model using appropriate render engine
- 5.1 Evaluate the final render, taking steps to satisfy any further client requirements
- 5.2 Prepare any required render passes
- 5.3 Render the component
- 5.4 Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation
6. Back up work
- 6.1 Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7821 | ICAGAM518A | Animate physical attributes of models and elements | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU54 | ICTGAM544 | Animate physical attributes of models and elements | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |