Unit of competency Outline

Date retreived
22/07/2026 11:30 AM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Design and create models for 3-D and digital effects environments

Design and create models for 3-D and digital effects environments

Unit of competency
National Code
ICTGAM540
State Code
OBU59
TGA Status
Current
DTWD Status
Approved
Current Release Number
1.00
Current Release Date
21/07/2020
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces and advanced model builds.It applies to those with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Prepare and plan 3-D modelling process
  • 1.1 Obtain project brief and identify 3-D model requirements and user needs according to organisational procedures
  • 1.2 Research and collect portfolio of reference material according to organisational procedures
  • 1.3 Present portfolio of collected reference material to required personnel
  • 1.4 Evaluate industry standard 3-D modelling and animation software and select according to model requirements
  • 1.5 Develop and design a modelling plan using reference material
  • 1.6 Seek feedback on modelling plan from required personnel and amend as required
2. Analyse resources and design 3-D model
  • 2.1 Research different types of geometry and select most applicable according to 3-D model requirements
  • 2.2 Document selected geometry choice and explain rationale according to organisational procedures
  • 2.3 Evaluate industry standard concept development software and select software according to model requirements
  • 2.4 Construct and test topology plan using chosen concept development software
  • 2.5 Document and explain reasoning for choosing a particular modelling method
  • 2.6 Assess and refine topology plan with required personnel
3. Construct 3-D model
  • 3.1 Build 3-D model in chosen 3-D modelling and animation software according to modelling plan and specifications
  • 3.2 Apply selected geometry choice to 3-D model
  • 3.3 Make changes to geometry selection as required
  • 3.4 Present near-finished product to required personnel and seek feedback
  • 3.5 Evaluate feedback and incorporate into final design
  • 3.6 Assess and refine model with required personnel and confirm model meets task requirements
4. Test and finalise 3-D model
  • 4.1 Test and confirm final model functionality in 3-D and digital effects environments, according to organisational procedures
  • 4.2 Obtain final sign-off on 3-D model from required personnel
  • 4.3 Compose report on experience of working on a 3-D model and share findings
No information
No information
Replaces
State Code National Code Title Type
AUT95 ICTGAM514 Design and create models for a 3-D and digital effects environment Unit of competency
State Code National Code Title Type
BFG0 ICT50120 Diploma of Information Technology Qualification
BGJ4 ICT50220 Diploma of Information Technology Qualification