Unit of competency Outline

Date retreived
22/07/2026 10:29 PM AWST

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Design and create models for a 3-D and digital effects environment

Design and create models for a 3-D and digital effects environment

Unit of competency
National Code
ICTGAM514
State Code
AUT95
TGA Status
Replaced
DTWD Status
Transition (Replaced)
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Design and plan a 3-D model
  • 1.1 Research and collect a portfolio of reference material
  • 1.2 Present the portfolio of collected reference material
  • 1.3 Use reference material to develop and design a modelling plan
2. Use suitable geometry surface for models
  • 2.1 Research the different types of geometry to select the most suitable for a 3-D model
  • 2.2 Clearly document the selected geometry choice
  • 2.3 Explain, justify and demonstrate the reasons for the selected geometry choice
  • 2.4 Apply the selected geometry choice to 3-D model
  • 2.5 Make changes to the geometry selection where necessary
3. Analyse the resource material to construct and apply a suitable topology
  • 3.1 Construct and test a topology plan using chosen concept development software
  • 3.2 Explain or demonstrate the reason for choosing a particular modelling method
  • 3.3 Assess and refine the topology plan with the client and relevant personnel
4. Construct a 3-D model
  • 4.1 Use a modelling plan to construct the model, in the chosen 3-D modelling and animation software
  • 4.2 Build the model, according to specifications
  • 4.3 Present the near-finished product to the relevant personnel
  • 4.4 Accept feedback to incorporate into the final design
  • 4.5 Assess and refine the model with clients and the relevant personnel
  • 4.6 Compose a report on the experience of working on a 3-D model
No information
No information
Replaces
State Code National Code Title Type
D7817 ICAGAM514A Design and create models for a 3-D and digital effects environment Unit of competency
Replaced By
State Code National Code Title Type
OBU59 ICTGAM540 Design and create models for 3-D and digital effects environments Unit of competency