Unit of competency Outline
Date retreived
22/07/2026 8:47 PM AWST
22/07/2026 8:47 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design and create models for a 3-D and digital effects environment
Design and create models for a 3-D and digital effects environment
Unit of competency
National Code
ICAGAM514A
ICAGAM514A
State Code
D7817
D7817
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
08/11/2011
Field of Education
020115 - Computer Graphics
Original Release Date
08/11/2011
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to design and create models for a 3-D and digital effects environment.
Notes
Elements and Performance Criteria
1. Design and plan a 3-D model
- 1.1 Research and collect a portfolio of reference material
- 1.2 Present portfolio of collected reference material
- 1.3 Use reference material to develop and design a modelling plan
2. Use suitable geometry surface for models
- 2.1 Research different types of geometry to find which choice would be most suitable for 3-D model
- 2.2 Clearly document selected geometry choice
- 2.3 Explain, justify and demonstrate reasons for selected geometry choice
- 2.4 Apply selected geometry choice to 3-D model
- 2.5 Make changes where necessary
3. Analyse resource material to construct and apply suitable topology
- 3.1 Construct and test a topology plan using chosen concept development software
- 3.2 Explain or demonstrate reason for choosing particular modelling method
- 3.3 Assess and refine topology plan with client and relevant personnel
4. Construct a 3-D model
- 4.1 Use modelling plan to construct model in chosen 3-D modelling and animation software
- 4.2 Build model according to specifications
- 4.3 Present the near finished product to relevant personnel
- 4.4 Accept feedback to incorporate into final design
- 4.5 Assess and refine model with clients and relevant personnel
- 4.6 Compose a report on experience of working on 3-D model
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Modelling and topology plan may include:
blueprints
concept creation
orthographic images
schematics
time management.
Geometry choice and modelling method may include:
box modelling
edge-loop modelling
NURBS modelling
patch modelling
polygon modelling
sub-division modelling
T-Spline modelling.
Concept development software may include:
Adobe Flash
Adobe Illustrator
ArtGem
ArtRage
Artweaver
Aviary
Corel Draw, Painter, Essentials
Deluxe Paint
GIMP
Grafx
Graphics Gale
ImageForge
Inkscape
Microsoft Paint
mtpaint
MyPaint
NeoPaint
Open Canvas
Paint Shop Pro
Paint.NET
Photoshop
Synfig
Ulead PhotoImpact
Ultimate Paint.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
Feedback may involve:
accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
Reporting on experience may involve:
explaining what went wrong
what could be improved, such as:
geometry choice
modelling method
modelling plan
topology plan.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Modelling and topology plan may include:
blueprints
concept creation
orthographic images
schematics
time management.
Geometry choice and modelling method may include:
box modelling
edge-loop modelling
NURBS modelling
patch modelling
polygon modelling
sub-division modelling
T-Spline modelling.
Concept development software may include:
Adobe Flash
Adobe Illustrator
ArtGem
ArtRage
Artweaver
Aviary
Corel Draw, Painter, Essentials
Deluxe Paint
GIMP
Grafx
Graphics Gale
ImageForge
Inkscape
Microsoft Paint
mtpaint
MyPaint
NeoPaint
Open Canvas
Paint Shop Pro
Paint.NET
Photoshop
Synfig
Ulead PhotoImpact
Ultimate Paint.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
Feedback may involve:
accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
Reporting on experience may involve:
explaining what went wrong
what could be improved, such as:
geometry choice
modelling method
modelling plan
topology plan.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
build advanced models according to plans
use specified geometry surfaces
use complex topology layouts.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct observation of the learner using 3-D animation software
review of written and verbal reports or documentation showing modelling plan
review of portfolios of evidence
review of third-party workplace reports of learner skills and performance
review of functional 3-D scene files
evaluation of a completed model.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
build advanced models according to plans
use specified geometry surfaces
use complex topology layouts.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct observation of the learner using 3-D animation software
review of written and verbal reports or documentation showing modelling plan
review of portfolios of evidence
review of third-party workplace reports of learner skills and performance
review of functional 3-D scene files
evaluation of a completed model.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT95 | ICTGAM514 | Design and create models for a 3-D and digital effects environment | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D575 | ICA50911 | Diploma of Digital Media Technologies | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |