Unit of competency Outline
Date retreived
22/07/2026 12:15 PM AWST
22/07/2026 12:15 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Complete digital editing for the 3-D and digital effects environment
Complete digital editing for the 3-D and digital effects environment
Unit of competency
National Code
ICAGAM522A
ICAGAM522A
State Code
D7825
D7825
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020115 - Computer Graphics
Original Release Date
04/11/2011
Nominal Hours
20
Description
This unit describes the performance outcomes, skills and knowledge required to complete digital editing for the 3-D and digital effects environment, involving the completion of a digital editing project.
Notes
Elements and Performance Criteria
1. Research digital editing techniques and software
- 1.1 Research industry standard digital editing techniques
- 1.2 Discuss suitable techniques to apply in various scenarios
- 1.3 Research available digital editing software used in the industry
- 1.4 Identify technical limitations and constraints of rendering and editing processes
2. Obtain or create 3-D animation sequence
- 2.1 Obtain or create a 3-D animation sequence in frames
- 2.2 Obtain or create a storyboard for the sequence
- 2.3 Use a suitable naming scheme for the rendered frames and organise the files into a folder structure
3. Apply digital editing techniques
- 3.1 Edit the rendered frames and any additional graphics into the sequence outlined in the storyboard
- 3.2 Apply program functions to create and insert graphics, transitions and special effects into the animation
- 3.3 Implement sounds and music at appropriate frame locations
- 3.4 Ensure efficient file management is maintained during the editing process
4. Finalise a digitally edited production
- 4.1 Use editing software to resolve sound or transition errors
- 4.2 Evaluate final edit
- 4.3 Present finalised edit to relevant personnel in an appropriate video format
- 4.4 Receive and incorporate feedback
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Editing software may include:
Final Cut Pro
Premier
Sony Vegas.
Technical limitations and constraints may include:
current technology
future technology and release date
pixels
platforms
polygon count
software capability.
Storyboard may include:
animatics (technical pre-visualisation)
computer-generated illustrations
existing comic strips, comic books and graphic novels
hand-drawn illustrations
illustrations or images displayed in sequence for the purpose of pre-visualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity
photomatic (photographic storyboard)
thumbnails.
Sounds and music may include:
ambient sounds
cinematic soundtracks
event jingles
intellectual property protection
level themes
musical compositions
radio chatter
situational music
sound effects
voice
wind, rain and storms.
Personnel may include:
animators
concept artists
game-play designers
graphic designers
instructional designers
modellers
motion capture technicians
other specialist staff
other technical staff
producers
programmers
project manager
sound engineers
team members
technical director
writers.
Feedback may involve:
accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
Editing software may include:
Final Cut Pro
Premier
Sony Vegas.
Technical limitations and constraints may include:
current technology
future technology and release date
pixels
platforms
polygon count
software capability.
Storyboard may include:
animatics (technical pre-visualisation)
computer-generated illustrations
existing comic strips, comic books and graphic novels
hand-drawn illustrations
illustrations or images displayed in sequence for the purpose of pre-visualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity
photomatic (photographic storyboard)
thumbnails.
Sounds and music may include:
ambient sounds
cinematic soundtracks
event jingles
intellectual property protection
level themes
musical compositions
radio chatter
situational music
sound effects
voice
wind, rain and storms.
Personnel may include:
animators
concept artists
game-play designers
graphic designers
instructional designers
modellers
motion capture technicians
other specialist staff
other technical staff
producers
programmers
project manager
sound engineers
team members
technical director
writers.
Feedback may involve:
accepting and responding to comment, critique and suggestions from:
clients
colleagues
target audience representatives.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
apply a variety of strategies for editing a sequence using a 3-D environment
developa finalised edit in appropriate video format.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of a completed animation production delivered in an accessible format
evaluation of work samples or simulated workplace activities
observation of games document development activities
evaluation of storyboard of sequence frames and design concepts
observation of use of techniques and editing software
evaluation of a verbal or written report on industry standard digital editing techniques and software.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
apply a variety of strategies for editing a sequence using a 3-D environment
developa finalised edit in appropriate video format.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of a completed animation production delivered in an accessible format
evaluation of work samples or simulated workplace activities
observation of games document development activities
evaluation of storyboard of sequence frames and design concepts
observation of use of techniques and editing software
evaluation of a verbal or written report on industry standard digital editing techniques and software.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT92 | ICTGAM522 | Complete digital editing for the 3-D and digital effects environment | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |