Unit of competency Outline

Date retreived
23/07/2026 3:25 AM AWST

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Create complex code for mobile game devices

Create complex code for mobile game devices

Unit of competency
National Code
ICAGAM506A
State Code
D7810
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
18/07/2011
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020103 - Programming
Original Release Date
04/11/2011
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to create complex code for mobile game devices.
Notes
Elements and Performance Criteria
1. Research and identify appropriate implementations for complex code for mobile game devices
  • 1.1 Obtain or create a mobile game device framework
  • 1.2 Identify tools and technology for creating applications for mobile game devices
  • 1.3 Research and identify appropriate game physics implementation for a mobile game device
  • 1.4 Research and identify appropriate artificial intelligence (AI) implementation for a mobile game device
  • 1.5 Research and identify appropriate shaders for mobile game device
  • 1.6 Identify technical limitations and constraints of the mobile device with the game
2. Implement physics code for mobile game devices
  • 2.1 Develop code for simulating velocity and momentum
  • 2.2 Develop code for simulating acceleration and gravity
  • 2.3 Develop code for simulating frictional effects
  • 2.4 Develop code for simulating collisions and collision detection
  • 2.5 Implement the code for game physics in the mobile game device
3. Develop and implement artificial intelligence for mobile game devices
  • 3.1 Use finite state machines to model behaviour
  • 3.2 Develop pathfinding algorithms
  • 3.3 Develop code based on a genetic algorithm
  • 3.4 Implement the code for AI in the mobile game device
4. Develop and implement shader for mobile game devices
  • 4.1 Develop code based on shading algorithm
  • 4.2 Implement the shading algorithm code in the mobile game device
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Tools and technology for creating applications for the mobile gaming device may include:
compilers
debugging software
development software
efficiency
flexible systems suitable for non-programmers
graphics
graphics system design
integrated development environments
middleware
operating systems
plug in tools
programming for game integration
rendering
sound
system architecture for real time game environments and simulations
tools for designers and play analysis.
Game physics may include:
collision
combat:
blood spots
debris
explosions
footprints
salvo
smoke and fire
sparks
water
wreckage
movement:
creaking floors
footfalls
puddle stepping
wading
wind.
Mobile game device may include:
mobile phones
personal digital assistants (PDAs)
tablets.
Artificial intelligence may include:
decisions
movement
pathfinding
reactions
simulated intelligence
situations
statistics
target selection
tests and events for reactionary behaviour.
Shaders may include:
Blinn-Phong
Cook-Torrance
Gouraud
Lambert
Oren-Nayar
Phong
Ward anisotropic.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
develop physics for mobile game devices
develop artificial intelligence for mobile game devices
develop shading algorithm for mobile game devices.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
verbal questioning or interview concerning aspects of game document development, including:
industry standards for concept art
design and technical specification development
game testing and trialling procedures
resources required for game development
assessment of written or interactive computer-based test or quiz
setting and observing fault-finding exercises
evaluation of reports or logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
State Code National Code Title Type
AUU07 ICTGAM506 Create complex code for mobile game devices Unit of competency
State Code National Code Title Type
D568 ICA50211 Diploma of Digital and Interactive Games Qualification
D567 ICA50111 Diploma of Information Technology Qualification