Unit of competency Outline
Date retreived
23/07/2026 7:36 AM AWST
23/07/2026 7:36 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create complex 3-D interactive games
Create complex 3-D interactive games
Unit of competency
National Code
ICTGAM533
ICTGAM533
State Code
OBU65
OBU65
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020103 - Programming
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to use original and innovative ideas and industry-standard production techniques, to create functional games according to specific design briefs. It applies to those who support the design, development and programming of interactive 3-D media, and digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Prepare to create game
- 1.1 Obtain project brief and other required documents and organisational procedures
- 1.2 Identify game production assets required to meet creative and production requirements and technical specifications
- 1.3 Discuss formats of assets and issues of asset integration with required personnel
- 1.4 Determine sequence for development of beta-version prototype for testing game play
- 1.5 Create schedule for production and testing
- 1.6 Determine strategies for monitoring production progress against schedule
2. Evaluate capability of game-engine software and tools
- 2.1 Identify and review range of industry-standard game-engine software and development tools available
- 2.2 Assess software and tools related to specified game concept and play requirements
- 2.3 Discuss considerations for selection of game-engine software with required personnel and confirm selection will meet specified outcomes
- 2.4 Select game-engine software and development tools
3. Prepare required assets for a game
- 3.1 Establish environment for project that supports sharing of project assets produced by team members
- 3.2 Review attributes of assets required in a game project related to game engine
- 3.3 Create or acquire visual assets for a games project
- 3.4 Customise asset attributes according to game design and chosen game engine
4. Use game-engine software and development tools
- 4.1 Create, modify or access scripts or code and combine assets
- 4.2 Create and check game-play elements according to creative and technical requirements
- 4.3 Test and run game prototype as a presentation and confirm sequences meet creative, production and technical requirements
5. Evaluate game prototype
- 5.1 Demonstrate initial prototype to required personnel and seek feedback
- 5.2 Evaluate prototype against criteria including achievement of a creative and user-friendly product
- 5.3 Discuss and agree on required changes
- 5.4 Assist if required in tests and user trials
- 5.5 Evaluate feedback from user trials
- 5.6 Confirm endorsement from required personnel and develop prototype into a complete product
6. Transform prototype into final publication
- 6.1 Make required changes as indicated by user trials
- 6.2 Integrate all game elements as required by specifications
- 6.3 Make final checks and confirm sequences conform to navigation design
- 6.4 Obtain final sign-off from required personnel
- 6.5 Assemble final publication for distribution according to organisational procedures
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUP46 | ICTGAM503 | Create a complex 3-D interactive computer game | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE696 | ICTSS00153 | Game Programming for Intermediate Roles Skill Set | Skill set |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |