Unit of competency Outline

Date retreived
23/07/2026 9:23 PM AWST

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Create a complex 3-D interactive computer game

Create a complex 3-D interactive computer game

Unit of competency
National Code
ICTGAM503
State Code
AUP46
TGA Status
Replaced
DTWD Status
Transition (Replaced)
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020103 - Programming
Original Release Date
16/09/2015
Nominal Hours
60
Description
This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief. It applies to individuals who support the design, development and programming of interactive 3-D media, and digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify the required game assets in a team environment
  • 1.1 Obtain the project brief and other relevant documents
  • 1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications
  • 1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel
  • 1.4 Determine the sequence for the development of a beta-version prototype for testing game play
  • 1.5 Create a schedule for production and testing
  • 1.6 Determine strategies for monitoring production progress against the schedule
2. Identify the capability of game-engine software and tools and make a selection in a team environment
  • 2.1 Identify and review the range of industry-standard game-engine software and development tools available
  • 2.2 Assess the software and tools related to the specified game concept and play requirements
  • 2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes
  • 2.4 Select the game-engine software and development tools
3. Create or acquire the required assets for a game in a team environment
  • 3.1 Establish an environment for a project that supports sharing of project assets produced by team members
  • 3.2 Review the attributes of the assets required in a game project related to the chosen game engine
  • 3.3 Create or acquire the visual assets for a games project
  • 3.4 Customise asset attributes to suit the game design, and chosen game engine
4. Use game-engine software and development tools in a team environment
  • 4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process
  • 4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals
  • 4.3 Create and check game-play elements, according to the creative and technical requirements
  • 4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements
5. Evaluate the game prototype in a team environment
  • 5.1 Demonstrate the initial prototype to the relevant personnel
  • 5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product
  • 5.3 Discuss and agree on required changes
  • 5.4 Assist, if required, in tests and user trials
  • 5.5 Evaluate the feedback from user trials
  • 5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product
6. Transform the prototype into final publication
  • 6.1 Make the necessary changes, as indicated by user trials
  • 6.2 Integrate all game elements, as required by the specifications
  • 6.3 Make final checks to ensure that all sequences conform to the navigation design
  • 6.4 Assemble a final publication for distribution
No information
No information
Replaces
State Code National Code Title Type
D7808 ICAGAM503A Create a complex 3-D interactive computer game Unit of competency
Replaced By
State Code National Code Title Type
OBU65 ICTGAM533 Create complex 3-D interactive games Unit of competency