Unit of competency Outline
Date retreived
22/07/2026 6:43 PM AWST
22/07/2026 6:43 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Analyse business opportunities in the digital games environment
Analyse business opportunities in the digital games environment
Unit of competency
National Code
ICAGAM529A
ICAGAM529A
State Code
D7832
D7832
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
080301 - Business Management
Original Release Date
04/11/2011
Nominal Hours
30
Description
This unit describes the performance outcomes, skills and knowledge required to analyse business opportunities in the digital games environment.
Notes
Elements and Performance Criteria
1. Describe the Australian digital games industry and development companies
- 1.1 Identify the large and small organisations in the Australian digital games industry
- 1.2 Identify recent projects undertaken by small and large organisations in the Australian digital games industry
- 1.3 Identify resources required for the production of a digital game in a small business environment
- 1.4 Describe the process of subcontracting various production elements to other small businesses
2. Describe the structure of a gamedevelopment team
- 2.1 Identify the roles of engineers, artists, game designers, producers and additional staff
- 2.2 Describe the skills required to occupy each role in a gamedevelopment team
- 2.3 Describe the interaction and collaboration between roles
3. Investigate the process of starting an independent game development business
- 3.1 Identify the major factors involved in starting a small business in the digital games industry
- 3.2 Identify the legal requirements and financial management of operating a small business
- 3.3 Identify the legal protection of the small business operator and the dissolution procedures for a small business
4. Evaluate the role of the Australian government and other organisations related to digital game production
- 4.1 Identify the role of theAustralian government and other organisations affecting the digital games industry
- 4.2 Identify the influence of the Australian government related to game production and marketing
- 4.3 Discuss the effect of rating standards on digital game production and marketing
5. Review copyright and intellectual property laws
- 5.1 Discuss copyright and intellectual property laws related to digital game development
- 5.2 Undertake a review of the current state of national and international copyright pertaining to digital game assets
- 5.3 Incorporate the conventions of copyright related to the production of a digital game project
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Large and small organisations in the Australian digital games industry may include:
animation production companies
digital effects companies
games and gaming companies
pre- and post-production houses
television stations
training and simulation training organisation.
Engineers may include:
game-play programmers
sound engineers
tools programmers.
Artists may include:
3-D modellers
animators
concept artists
lighting artists
motion capture acting
sound designers
texture artists
voice acting.
Game designers may include:
game-play designers
level designers
writers.
Additional staff may include:
administrative
managers
marketing
technical support.
Major factors involved in starting a small business may include:
business capital and types of finance
business plans: 5 year or 10 year
business structures: sole trader, partnerships, limited partnership, proprietary, and limited company
contingency planning
financial plans
insurance, such as:
personal
equipment and contents
public liability
rationale for starting a small business
registration of a business name
selecting a business location
setting-up procedures for small business.
Legal requirements may include:
copyright and intellectual property legislation
workplace legislation and requirements
acknowledging the authorship of others who have collaborated in project activities
avoiding any types of conflict of interest
being honest about professional experience and capabilities
maintaining a commitment to the development of innovative design work of the highest quality
maintaining confidentiality of all client information
observing safe and healthy working practices at all times and encouraging others to do so
refusing any form of hidden compensation outside agreed contractual arrangements
respecting the work of other designers in fair and open competition.
Financial management may include:
budgets
business confidentiality
business ethics
conflict of interest concerns
financial control systems
record keeping.
Australian government may include:
Australian Taxation Office
NSW Film and Television Office
NSW Government Small Business Services
NSW Office of Fair Trading.
Marketing may include:
game trailers
magazine publications
online reviews
television advertisements
word of mouth.
Digital game assets may include:
2-D art
3-D characters
3-D environments
audio
concept art
game designs
game engine
textures.
Large and small organisations in the Australian digital games industry may include:
animation production companies
digital effects companies
games and gaming companies
pre- and post-production houses
television stations
training and simulation training organisation.
Engineers may include:
game-play programmers
sound engineers
tools programmers.
Artists may include:
3-D modellers
animators
concept artists
lighting artists
motion capture acting
sound designers
texture artists
voice acting.
Game designers may include:
game-play designers
level designers
writers.
Additional staff may include:
administrative
managers
marketing
technical support.
Major factors involved in starting a small business may include:
business capital and types of finance
business plans: 5 year or 10 year
business structures: sole trader, partnerships, limited partnership, proprietary, and limited company
contingency planning
financial plans
insurance, such as:
personal
equipment and contents
public liability
rationale for starting a small business
registration of a business name
selecting a business location
setting-up procedures for small business.
Legal requirements may include:
copyright and intellectual property legislation
workplace legislation and requirements
acknowledging the authorship of others who have collaborated in project activities
avoiding any types of conflict of interest
being honest about professional experience and capabilities
maintaining a commitment to the development of innovative design work of the highest quality
maintaining confidentiality of all client information
observing safe and healthy working practices at all times and encouraging others to do so
refusing any form of hidden compensation outside agreed contractual arrangements
respecting the work of other designers in fair and open competition.
Financial management may include:
budgets
business confidentiality
business ethics
conflict of interest concerns
financial control systems
record keeping.
Australian government may include:
Australian Taxation Office
NSW Film and Television Office
NSW Government Small Business Services
NSW Office of Fair Trading.
Marketing may include:
game trailers
magazine publications
online reviews
television advertisements
word of mouth.
Digital game assets may include:
2-D art
3-D characters
3-D environments
audio
concept art
game designs
game engine
textures.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
demonstrate research skills to identify key roles for a game development team
document skills related to business opportunities in the digital games industry
undertake risk assessment and critical path planning
conceptualise a business plan for an independent games development business.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of work samples or simulated workplace activities
verbal questioning or interview concerning aspects of game document development, including:
industry standards for the game development process
resources required for game development
evaluation of game documentation related to game development activities.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
demonstrate research skills to identify key roles for a game development team
document skills related to business opportunities in the digital games industry
undertake risk assessment and critical path planning
conceptualise a business plan for an independent games development business.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of work samples or simulated workplace activities
verbal questioning or interview concerning aspects of game document development, including:
industry standards for the game development process
resources required for game development
evaluation of game documentation related to game development activities.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU05 | ICTGAM529 | Analyse business opportunities in the digital games environment | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |