Unit of competency Outline

Date retreived
23/07/2026 3:10 PM AWST

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Produce a digital animation sequence

Produce a digital animation sequence

Unit of competency
National Code
ICAGAM517A
State Code
D7820
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
18/07/2011
State Implementation and Classification
Approved Date
26/06/2013
Field of Education
020115 - Computer Graphics
Original Release Date
26/06/2013
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment, involving the completion of a digital editing project.
Notes
Elements and Performance Criteria
1. Develop or source story or concept
  • 1.1 Research ideas for animation sequence
  • 1.2 Produce treatment of animation sequence
2. Develop plan and determine components required for animation sequence
  • 2.1 Produce and work according to production plan
  • 2.2 Develop a storyboard detailing the 3-D animation
  • 2.3 Create concept drawings for 3-D models
  • 2.4 Show evidence of reference material used for storyboard and concept drawings
3. Produce animation sequence using 3-D software
  • 3.1 Use the production plan to create animation
  • 3.2 Select appropriate frames per second to use for the animation
  • 3.3 Use references to create assets
  • 3.4 Create a 3-D animation project using 3-D modelling and animation software
  • 3.5 Animate components of the 3-D environment to reflect planned animation sequence
  • 3.6 Using 3-D modelling and animation software, produce high-end lighting techniques
4. Render and finalise 3-D animation sequence
  • 4.1 Select appropriate resolution and aspect ratio
  • 4.2 Employ 3-D modelling software to render the animated sequence
  • 4.3 Review the rendered frames against the initial storyboard concept
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Storyboard may include:
animatics (technical pre-visualisation)
computer-generated illustrations
existing comic strips, comic books and graphic novels
hand-drawn illustrations
illustrations or images displayed in sequence for the purpose of pre-visualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity
photomatic (photographic storyboard)
thumbnails.
Appropriate frames per second may include:
23.976 (NTSC or dslr - Digital Video or Digital TV)
24p
25p (PAL)
29.97 (NTSC)
30p
50i
50p or 60p (HDTV)
60i
72p.
Assets may include:
3-D models
characters
environments
lighting
shading
textures
UV maps.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
Z Brush.
High-end lighting techniques may include:
ambient illumination
global illumination
indirect illumination
refraction
specular illumination
sub-surface scattering.
Resolution and aspect ratios may include:
16:9:
854x480
1280x720 (HD 720)
1366x768
1920x1080 (HD 1080)
16:10:
320x200
1280x800
1440x900
1680x1050
1920x1200
4:3:
320x240 (QVGA)
640x480 (VGA)
768x576 (PAL)
800x600 (SVGA)
1024x768
1280x960
1400x1050
1600x1200.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
apply a variety of strategies in creating an animation sequence using a 3-D environment
develop a finalised frame of the animation in an appropriate resolution.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of a completed animation in frames
evaluation of work samples or simulated workplace activities
observation of games document development activities
evaluation of storyboard of sequence frames and design concepts
evaluation of a verbal or written report on industry standard animation techniques using 3-D software.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
State Code National Code Title Type
AUT89 ICTGAM517 Produce a digital animation sequence Unit of competency