Unit of competency Outline
Date retreived
22/07/2026 1:10 AM AWST
22/07/2026 1:10 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply digital texturing for the 3-D environment in digital games
Apply digital texturing for the 3-D environment in digital games
Unit of competency
National Code
ICAGAM525A
ICAGAM525A
State Code
D7828
D7828
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
07/10/2011
Field of Education
020115 - Computer Graphics
Original Release Date
07/10/2011
Nominal Hours
30
Description
This unit describes the performance outcomes, skills and knowledge required to apply digital texturing for the 3-D environment in digital games, using industry standard tools.
Notes
Elements and Performance Criteria
1. Research common industry practices for texturing a 3-D environment
- 1.1 Research, identify and describe methods of texture creation and texture mapping
- 1.2 Choose suitable graphics software to create textures
- 1.3 Document design considerations for texturing a 3-D environment
2. Create a basic 3-D environment
- 2.1 Use 3-D modelling and animation software
- 2.2 Create simple 3-D objects
- 2.3 Place objects in a 3-D environment
- 2.4 Apply inbuilt lighting effects to the 3-D environment
3. Create multiple textures to apply to the 3-D environment
- 3.1 Use graphics software
- 3.2 Apply industry standard methods to create textures
- 3.3 Create textures to establish look and feel of the 3-D environment
4. Apply multiple texture effects to a 3-D environment
- 4.1 Load textures into 3-D animation and modelling software
- 4.2 Apply textures to colour the 3-D objects and environment
- 4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object
- 4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Graphics software may include:
3-D paint
Fireworks
Illustrator
Mudbox
Photoshop
Z Brush.
Design considerations may include:
aesthetics
cultural context
genre
resource limitations and constraints
target market.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
Z Brush.
Simple 3-D objects may include:
cube
cylinder
pyramid
sphere
torus.
Texture-mapping techniques may include:
bump
displacement
light
normal
parallax
UV.
Graphics software may include:
3-D paint
Fireworks
Illustrator
Mudbox
Photoshop
Z Brush.
Design considerations may include:
aesthetics
cultural context
genre
resource limitations and constraints
target market.
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
Z Brush.
Simple 3-D objects may include:
cube
cylinder
pyramid
sphere
torus.
Texture-mapping techniques may include:
bump
displacement
light
normal
parallax
UV.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
research and select techniques and graphic software tools to create texturing for a 3-D environment
apply digital texturing to create multiple texture effects for a single 3-D object.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of a sample of a 3-D environment with digital texturing applied
evaluation of work samples or simulated workplace activities
observation of use of techniques and texturing software
evaluation of a written or verbal report on industry standards for digital texturing of a 3-D environment
evaluation of sample 2-D textures suitable for a 3-D environment.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
research and select techniques and graphic software tools to create texturing for a 3-D environment
apply digital texturing to create multiple texture effects for a single 3-D object.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of a sample of a 3-D environment with digital texturing applied
evaluation of work samples or simulated workplace activities
observation of use of techniques and texturing software
evaluation of a written or verbal report on industry standards for digital texturing of a 3-D environment
evaluation of sample 2-D textures suitable for a 3-D environment.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU20 | ICTGAM525 | Apply digital texturing for the 3-D environment in digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |