Unit of competency Outline

Date retreived
22/07/2026 5:38 PM AWST

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Prepare 3D digital models for production

Prepare 3D digital models for production

Unit of competency
National Code
CUFANM401A
State Code
D1067
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
05/07/2010
State Implementation and Classification
Approved Date
10/09/2014
Field of Education
020115 - Computer Graphics
Original Release Date
10/09/2014
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to prepare 3D digital models for a range of contexts.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Clarify work requirements
  • 1. With reference to production documentation, clarify requirements and purpose for 3D digital models
  • 2. In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
  • 3. Select software that best suits the type of production and delivery platform for which 3D digital models are being prepared
  • 4. Gather and analyse reference material to help with visualisation of final models
Prepare 3D models
  • 5. Build and modify shaders to achieve required outcome
  • 6. Apply texture coordinates or UV mapping as required
  • 7. Paint required texture maps
  • 8. Use appropriate lighting techniques to light the 3D models as required
  • 9. Rig 3D models as required, ensuring that controls are logical and easy to use, and that rigs are robust and perform to specifications
  • 10. Set up model deformations as required
  • 11. Use scripting language as required to enhance the functionality of rigs
  • 12. Create morph targets or blend shapes as required
Finalise 3D digital models
  • 13. Test models to identify faults, and adjust as required
  • 14. Submit final models to relevant personnel by agreed deadlines
  • 15. Make back-up copies in accordance with enterprise procedures
  • 16. Complete workplace documentation as required
  • 17. Render final models as required
  • 18. Review process of constructing 3D digital models and note areas for future improvement
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Production documentation may include:
animatics
brief
storyboard
technical specifications.
Requirements may include:
assets for integration
collaboration with other team members
creative expectations
design specifications
output format
technical specifications
timelines.
Purpose of 3D digital models may be for:
animations
digital simulations, e.g.:
architectural models
e-learning resource
demonstration of processes and procedures.
Relevant personnel may include:
3D designer or concept artist
3D modeller
art director
director
head of department
matte painter
producer
project manager
storyboard artist
supervisor
technical director
technical/specialist personnel.
Software may include:
graphics, e.g.
Illustrator
Photoshop
3D
3D Studio Max
Maya
Softimage.
Delivery platform may include:
broadcast television
CD
DVD
film
games console
internet
kiosk
mobile phone
mobile phone or other digital devices
personal digital assistant (PDA)
video.
Reference material may include:
books
concept drawings and designs
direct observation of actions to be simulated in 3D models
maquette
real objects on which models are to be based
still images
videos.
Application of texture coordinates involves:
efficient use of texture space
logical layout to facilitate ease of painting textures
minimal texture distortion
minimal texture seams.
Texture maps may include:
bump
colour
normal
reflection
specular
transparency.
Lighting techniques may include:
global illumination
image-based lighting
radiosity
simple lighting set-ups
vertex lighting.
Model deformations may include:
corrective morph targets
muscle simulations
skinning of model to rig
weighting of vertices
wrap deformers.
Scripting languages may include:
MAX
MEL
Python.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
3D digital models created to a high level of finish that:
are robust and perform to specifications
demonstrate attention to detail
meet design and aesthetic requirements
collaborative approach to work
ability to meet deadlines.

Context of and specific resources for assessment
Assessment must ensure:
access to a selection of industry-current software as listed in the range statement
access to simulated or real production situations that require the preparation of 3D digital models
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of a range of 3D digital models prepared by the candidate to determine ability to create models in a range of styles
written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit.

Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
BSBCRT402A Collaborate in a creative process
CUFANM402A Create digital visual effects
CUFANM501A Create 3D digital character animation
CUFANM502A Create 3D digital environments.
Replaced By
State Code National Code Title Type
AWK02 CUAANM401 Create advanced 3D digital models Unit of competency