Unit of competency Outline
Date retreived
22/07/2026 9:31 AM AWST
22/07/2026 9:31 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Develop intermediate 3-D software for games and interactive media
Develop intermediate 3-D software for games and interactive media
Unit of competency
National Code
ICAGAM507A
ICAGAM507A
State Code
D7811
D7811
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020103 - Programming
Original Release Date
04/11/2011
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to develop intermediate 3-D software for games or interactive media.
Notes
Elements and Performance Criteria
1. Build a 3-D application using a provided framework or engine
- 1.1 Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production
- 1.2 Use existing library facilities and appropriate language to facilitate configuration of a 3-D environment compatible with a specified platform
- 1.3 Instantiate virtual objects in a simple 3-D environment
- 1.4 Create mesh primitives using 3-D library routines
- 1.5 Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives
- 1.6 Import pre-constructed meshes from persistent storage into a 3-D environment using scripts or library routines
- 1.7 Apply class inheritance to modify or extend existing 3-D class
- 1.8 Select and apply exception handling techniques to ensure program stability in a simple 3-D environment
2. Create a graphical user interface (GUI) for a 3-D environment
- 2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for games or interactive media production
- 2.2 Combine predefined GUI elements to create a simple interface for a 3-D environment
- 2.3 Modify scripts or code to customise existing GUI elements
- 2.4 Write code that processes events raised by a GUI in a 3-D environment
- 2.5 Create GUI events to modify the configuration of a simple 3-D environment
3. Debug a 3-D application
- 3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code
- 3.2 Use debugging facilities, such as log windows or files, to detect logical and coding errors
4. Deploy documentation tools
- 4.1 Investigate and select integrated or third-party documentation tools
- 4.2 Deploy integrated or third-party tools to create and maintain code documentation
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Integrated development environment may include:
Code Warrior
Code::Blocks
Eclipse
J-Edit
Visual C++
Visual Studio suite.
Language may include:
C#.net
C++
Java
Small Talk
VB.NET.
Configuration of a 3-D environment must include:
device selection
game resolution
screen colour depth
output performance, such as:
anti-aliasing
level of detail
filtering
caustics and refraction.
Virtual objects must include:
cameras
lights
viewports.
Mesh primitives may include code generated:
cubes
cylinders
other vertex-based constructs
spheres.
GUI elements may include:
buttons
checkboxes
item lists
option buttons
overlay panels
text input fields.
Documentation may include:
architecture documentation
code comments
design documents
in-code documentation
internal module documentation
release documents
requirement documents
test documents
user manuals.
Integrated development environment may include:
Code Warrior
Code::Blocks
Eclipse
J-Edit
Visual C++
Visual Studio suite.
Language may include:
C#.net
C++
Java
Small Talk
VB.NET.
Configuration of a 3-D environment must include:
device selection
game resolution
screen colour depth
output performance, such as:
anti-aliasing
level of detail
filtering
caustics and refraction.
Virtual objects must include:
cameras
lights
viewports.
Mesh primitives may include code generated:
cubes
cylinders
other vertex-based constructs
spheres.
GUI elements may include:
buttons
checkboxes
item lists
option buttons
overlay panels
text input fields.
Documentation may include:
architecture documentation
code comments
design documents
in-code documentation
internal module documentation
release documents
requirement documents
test documents
user manuals.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
create at least one 3-D framework or library that includes an appropriate GUI
create documentation generated by appropriate tools.
Context of and specific resources for assessment
Assessment must ensure access to:
suitable 3-D IT equipment hardware, software and other technical material, such as manuals
3-D software applications
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
observation of game production activities
verbal questioning or interview concerning aspects of game development, including:
capability of game engines and software tools to meet the requirements of the brief
evaluating game prototypes from technical, design and game-play perspectives
game testing and trialling procedures
maintaining integrity of the design brief and game design document
risk assessment and critical path planning
translating design and technical specifications into working game prototypes.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
create at least one 3-D framework or library that includes an appropriate GUI
create documentation generated by appropriate tools.
Context of and specific resources for assessment
Assessment must ensure access to:
suitable 3-D IT equipment hardware, software and other technical material, such as manuals
3-D software applications
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
observation of game production activities
verbal questioning or interview concerning aspects of game development, including:
capability of game engines and software tools to meet the requirements of the brief
evaluating game prototypes from technical, design and game-play perspectives
game testing and trialling procedures
maintaining integrity of the design brief and game design document
risk assessment and critical path planning
translating design and technical specifications into working game prototypes.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT84 | ICTGAM507 | Develop intermediate 3-D software for games and interactive media | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |